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Showing content with the highest reputation on 12/22/2021 in Posts

  1. Lots of logic involved here. Some rules that I have implemented: 1. Don't allow changing speed/alt/depth from the Unit window for single unit groups. You should be using the Group window. 2. Don't allow changing speed/alt/depth from the Unit window for the first unit in the group. You should be using the Group window to set the stage then use the Unit window to affect 'child' units. This isn't a perfect solution because the first unit in the group may not be the center of the universe. 3. Don't allow changing speed of slaved units. These units are meant to maintain a specific distance from the group center. This is a common status for Main Body (center ring) units. You can still change altitude/depth. I'm still working through a problem with air group speeds when changing the altitude of a unit in the air group, speeds get messed up.
  2. Fixed coded! Yay team . I hadn't done serious trigonometry in a while but had to pull it out after 10pm. Shortly after I gave up for the night it came to me so of course I popped back up and that bit worked. In short, instead of storing unit offsets from group center as pixel x, y values, we now store them as distance units. Distance units are a strange unit of measurement, 6211 DUs per nautical mile that the original developer conceived or copied. HCE - 2021.012 - 2021-12-22 =========================== - Chg:31898 GE The formation editor will draw units in the correct location now for most situations. This includes changing the group map zoom level while the formation editor is open. Limited testing also suggests units will properly adapt to changing of formation zone sizes. When you select a unit in the unit list, the unit should have a dotted box drawn around the current position of the unit and the formation zone(s) it is assigned to should be highlighted. This means the units will not always show in their assigned zones (aircraft transiting to their formation position, ships catching up after a formation or course change, etc.). The Unit window will show the actual positions of friendly units, even for the group that is currently having its formation edited. That can give you some manner of before/after comparison. (thanks eeustice) https://harpgamer.com/harpforum/topic/31898-ge-formation-editor-units-dont-draw-at-correct-location-on-group-map/
  3. Making good learning progress on this which means I have the units drawing in the expected spot at each zoom level but not in a way that can be released for public consumption. Call it proof of concept that now needs to be operationalized.

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