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Showing content with the highest reputation on 11/07/2019 in all areas

  1. A new update for SimPlot2 is in the works. I was waiting since May to hear back from the folks at Xojo about a problem I was having with container controls not working properly. I sent them my entire SimPlot project for analysis. They have recently released a new version of the IDE/Compiler, which fixed the issues I was having. They also fixed so much other stuff that I had to make 2,400 changes to my project (mostly depricated Xojo.Core method name changes). Anyway, here are the things I am working on: Implemented Container Controls for the various unit windows. This allows the sharing of common controls so I only need to make one change to a container and it will automatically update any unit window using it. Instead of tracking everything (unit positions, perceptions, bearings, circles, etc.) as an update-able singular state (using arrays), I am now saving the entire state in a separate object that essentially "archives" the turn state. When the Move button is pressed, the current state is copied to a new object and the game continues using the new one (effectively cutting off the old one). This way, the last turn state is a reflection of the game state at the plotting phase. This important change paves the way for... Turn replay! Yes, I can now view the previous turns by cycling each saved turn object through the graphics routine. It is still a bit rudimentary, but for now I can view the game progress at 1 second intervals for each previous turn. I will add a pause function. One important point is that no previous turn can be modified, only the "current" turn object can be changed. All scenario information will be contained in a single file that encompasses the entire turn data/structure. For multiplayer games, that means three files will be saved (referee, blue and red). No more individual turn files cluttering up the folders. Map files will work the same for now. I am going to bring back the original SimPlot Range/Bearing button. When a unit is selected, and the RNG/BRG button is active, the ranges and bearings to all other units will be displayed on screen below the symbols. So far, the replay function is working well, even when displaying Red only or Blue only (using unit perceptions). There are a few niggles, but I am working them out. Also, I have not yet implemented the new turn save/load routines. Because I am already using JSON for turn files now, I think it will be relatively easy to do (except for the time--heh). I am hoping this may also be a way to implement live network play.

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