Blue Player
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Here is the first turn setup file. Please place it in a scenario sub-folder of your choosing. Please make sure the turn files and the map file are kept in the same folder. turn_1800_blue.txt turn_1800_blue_intl.txt
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Your lookouts spot a ship on the horizon. It is not close enough to identify. turn_1833_blue.txt turn_1833_blue_intl.txt
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Turn recap: 1852.5 - the Kashin is struck by a shell and incurs 3 damage points. No critical hits. You have 48 damage points and your max speed is now reduced to 17 kts. 1853 - a near miss with a shell. 1853.5 - the Kashin is struck by a shell and incurs 3 damage points. No critical hits. 1854 - a near miss with a shell. 1854.5 - a near miss with a shell. 1855 - the Kashin is struck by a shell and incurs 3 damage points. No critical hits. 1855.5 - a near miss with a shell. You still have an ESM bearing for the enemy radar. You do not have visibility of him. As a reminder, due to slightly reduced visibility, the range to see a small ship is 9.5 nm. It will be dar…
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You have an ESM bearing in the direction of the visual contact. Also, you can tell it is a warship but the type cannot be determined at this range. turn_1836_blue.txt turn_1836_blue_intl.txt
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Your previous orders require the use of radar. So, your First Officer has turned them on. What a nice chap. You have a missile radar contact at VLow altitude. As a reminder, your weapon directors are in surface mode. It will take two engagement turns to switch to air mode. turn_1844_blue.txt turn_1844_blue_intl.txt
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Recap since last post: Turn 1846 the Kashin shoots down a missile with guns and a lucky die roll. Turn 1847.5 the Kashin detects and trys to shoot down another missile. Failed die roll but successful hit roll results in another 14 damage points and 3 critical hits. Critical hits: Forward Peel Group (Goa) director is damaged. Forward Goa launcher is damaged. One Don2 radar is damaged. The Kashin speed is now reduced to 26 knots. turn_1848_blue.txt turn_1848_blue_intl.txt
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To speed things along I executed several Tactical Turns using your last known intentions. The Kashin has taken 7 more gun hits and now has 87 damage points and 0 speed. The Kashin is effectively dead in the water with many systems destroyed and a minor fire. Your lookouts can now see the enemy warship, and it does not appear to be damaged. I believe it's not possible for you to achieve any scenario victory goals. What are your intentions? turn_1909_blue.txt turn_1909_blue_intl.txt
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In Turn 1845.0 Second Movement Phase the Kashin is struck by a missile and you incur another 14 points of damage. There are no critical hits or reduced functions. The file below is for Turn 1845.5 Detection Phase. Your radar shows another missile inbound. Your weapon directors are now in Air Mode. turn_1845_5_blue.txt turn_1845_5_blue_intl.txt
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In this turn a missile impacts your Kashin. You sustain 14 damage points, but take no critical hits. All your systems are still functional and there is no loss of speed. (The missile appears to have gone past the ship but that is just the way SimPlot draws fast moving missiles. I left it like that for those missiles that have re-attack capability). turn_1843_blue.txt turn_1843_blue_intl.txt
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In Turn 1849.0 your lookouts spot another inbound missile. Another very good die roll has shot it down with your guns. Your previous navigation orders have been fulfilled. turn_1851_blue.txt turn_1851_blue_intl.txt
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In Turn 1852.0 Fire Phase you are struck by a shell and incur 3 points of damage. In Turn 1852.0 Detection Phase you lose sight of the enemy warship. Also, with your radar off you lose contact with it completely except for an ESM bearing. Your merchant hasn't completed its turn yet, but it will next turn. turn_1852_5_blue.txt turn_1852_5_blue_intl.txt
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Turn recap: From 1856 Plotting Phase to 1858 Detection Phase the Kashin was hit twice by gunfire (6 damage points) and there were 3 near misses. In the current detection phase you can now see the range, bearing, course, and speed of a small ship. turn_1858_blue.txt turn_1858_blue_intl.txt
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Turn recap: 1858.5 - Kashin hit by gunfire for 3 damage points and 2 critical hits: Minor Fire and portside RBU damaged. 1859 - Kashin hit by gunfire for 3 damage points. 1859.5 - Kashin near miss by gunfire. The Kashin has taken 66 damage points. At 71 points your ship will slow to 9 kts. turn_1900_blue.txt turn_1900_blue_intl.txt
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Blue player, please post your thoughts about the scenario in this topic. Also, please post your thoughts about using SimPlot Viewer to game out an H4 scenario.
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Here are the Blue Side units. Project 61 [Kashin] DDG Displacement: 3500 std In class: 20 - 19 In Service: 1962 Acoustic Counterm: 1st Gen Electronic Counterm: 1st Gen J ESM: 1st Gen Propulsion: CODAG Crew: 266 Size Class: Small Signature: Small/Noisy Weapons: F/A(2)2 AK-726 76mm/59//2 MR-105 Turel’[Owl Screech] C F(12)2 Smerch/RGB-60 [RBU 6000] w/5 salvoes//MG-311 Vychegda [Wolf Paw] E2 P/S(6)2 RBU 1000 w/5 salvoes E2 P&S(5)1 533mm TT w/5 SET-65 F F/A(2)2 Volna [sA-N-1a] w/16 Goa//2 Yatagan [Peel Group] (2) D Sensors: MR-310 Angara [Head Net A] (#1-7) J MR-310U Angara-M [Head Net C] (#8 and on) J MR-500 Kilver [big Net] (#8 and on) …
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