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The question seems to come up occassionally about refueling air craft (CAP units in particular) from tankers in formation about a base. I've attached a simple saved game tnk2bse1.hpq (from standard wespac battleset) to illustrate what I do, (I think it's pretty sneaky). the game opens with the CAP patrol out from baseAAa with insuffient fuel to get home. In formation patrol 140 nm away is a tanker AA01.

"join" the base and the CAP patrol , 'move' the tanker from the bae to the fighter group and execute the "join".

use 'alt' R to commence refuelling and wait for the request to split the tanker then send it home. set the CAP groups speed to send it back to its patrol point.

Its not automatic but not actually very fiddly, set it up when the CAP requests coming home at Bingo fuel. Set a course to the refuel point, set loiter speed and use F10 to produce a staff reminder that you are in position to refuel, execute the new course - you'll get your reminder when the CAP is in position. If you have no tankers in the sky at that time you loose a group so keep an eye on that eh!

If you bring your CAP group into more or less where the tanker is (instead of 140nm away in this test) then it really is working fairly realisstically, ofcourse you can cheat if you so wish - who's to know.

The simple scenario is attached too incase you'd like to fiddle abit.

Don.

tnk2bse.zip

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