Yesterday at 12:52 AM1 day I know that in the past, it was too much work to recode this large program from 32 bit to 64 bit. With the advent of AI and it's ability to write certain code, could Harpoon Commanders Addition be updated into a fully 64 bit program?
Yesterday at 01:03 AM1 day Of course it could, those who hold the rights to develop the game would have to do that. They haven't even released the game we handed them so either they are working on something big or have left it sitting on the shelf rusting. Anyway, to what end 64-bit? 32-bit has not held the game back, when the scenario editor was 16-bit, sure, but we ported that to 32-bits long ago. We can almost infinitely expand the game via ExportDLLs at this point.You should see a couple of accessory programs from us for HC in time for Christmas, one of them is mostly ready, mainly in "one more thing" mode at this point.
Yesterday at 01:02 PM1 day Author Hi Tony, thanks for the response! The only benefit to the 64 bit would be that we could use modern computers to run both the scenario editor and to run the game itself. I'll definitely check out the accessory programs!
Yesterday at 01:42 PM1 day We ported the Scenario Editor (SE) from 16 to 32-bit in 2014-2015 so for more than a decade we've been running both GE and SE on current computers (64-bit Windows and Linux [w/WINE] operating systems). The most polished accessory program in development is a replacement for the MS Access-based platform editor to remove the MS Access dependency. It has some nifty additional features as well such as ability to share platform files (remember TPF files from back in the day with Harpoon 2/3?). You can read about it at Stratsims HC Platform Editor and hopefully download it by Christmas.
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