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Transitioning to Shorter Turns

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"By the way, can you explain this whole Intermediate Turn to Tactical Turn change thing? I don't quite understand how it works. "

 

The answer lies between 2.2.2 Intermediate Turn Sequences and 2.2.5 Transitioning to Shorter Turns.

 

It is simply a tool to prevent unexpected things happening too quickly because the current game turn is 30min or 3min. When going from thirty minute Intermediate Turns to three minute Tactical Turns, it depends on when a player declares going to a shorter turn, either the Plotting or Detection Phases. For Intermediate Turns, simply the next turn starts in the Plotting Phase of a three minute Tactical Turn.

 

If due to speed of a previously undetected attacker or other contact during an Intermediate Turn, per 2.2.2 you back up to the beginning of that turn and then procede. Since only movement and detection takes place in an Intermediate Turn, this prevents too much time elapsing after detection.

 

While this is probably not structured "the best", it's getting late...for me, I hope that it helps. Please ask any follow-ups.

 

Pete

  • Author
OK, so you go back in time? Are the ships are still detected?

 

No Sir. Go back and start a 3min Tactical Turn undetected, and move forward again. Keep in mind that although a Naval Sitrep article Smarter Radar, Larry Bond and crew announced that one should no longer roll for detection, because if you are in range you should assume that you are. I prefer the element of chance, crewman distracted or whatever. I still roll for detection.

OK, so you go back in time? Are the ships are still detected?

 

No Sir. Go back and start a 3min Tactical Turn undetected, and move forward again. Keep in mind that although a Naval Sitrep article Smarter Radar, Larry Bond and crew announced that one should no longer roll for detection, because if you are in range you should assume that you are. I prefer the element of chance, crewman distracted or whatever. I still roll for detection.

 

OK, thanks.

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