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War at Sea (second edition)

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Evidence suggests I don't have the patience, friends, or time to play any involved paper wargames. As it was, playing War at Sea solo I had a jeering section. Anyway, I'm learning the ropes.

 

See: http://www.boardgamegeek.com/game/1431 for background

 

Here we go...

Turn 1
 Ships left in port
Italy
  Giulio Cesare, Andrea Doria, Pola, Gorizia
 Unit Positions
Barents Sea
  Germany
	U-Boat, Blucher
North Atlantic
  England
	Nelson, Rodney, Eagle, Revenge, Dorsetshire, Devonshire, Hood, Ark Royal, Suffolk, Sussex
North Sea
  England
	Queen Elizabeth, Valiant, Royal Oak, Kent, Norfolk
  Germany
	U-Boat, Scharnhorst, Gneisenau, Lutzoh, Admiral Scheer, Admiral Hipper
Baltic
  Germany
	Graf Spee
South Atlantic
  England
	Barham, Malaya, Royal Sovereign, Cumberland, Exeter
Mediterranean
  England
	Warspite, Resolution, Ramilies, Renown, Respulse, Courageous, Glorious
  Germany
	U-Boat
  Italy
	Littorio, Vittorio Veneto, Caio Duilio, Conte di Cavour, Zara, Fiume
 ASW
North Sea
  England gets 5 rolls (one for each ship), U-Boat disabled by a roll of 5, returns to Germany
Mediterranean
  U-Boat disabled, then sunk
 Air
England strikes from Malta to Giulio Cesare
  rolled 3, 2, 4 all misses
Germany strikes from Italy to Courageous
  rolled 6 (hit) then 4 (damage) so Courageous sinks at end of turn
Germany strikes from Italy to Glorious
  rolled 3, 2 both misses
England strikes from Carriers in Med
  Littorio - rolled 3, 5-disabled, return to Italy at end of round
  Vittorio Veneto - rolled 6 (hit) then 4 (damage), sunk at end of turn

more to come...

  • Author

Still Turn 1

 

Turn 1
 Surface Combat
North Sea Round 1
  Kent vs Hipper
	rolled 2 (miss)
  Norfolk vs Hipper
	rolled 6 (hit) then 4 (damage) so Hipper sinks at end of round
  Royal Oak vs Lutzow
	rolled 4, 2, 2, 6 (hit) then 4 (damage) so Lutzow sinks at end of round
  Queen Elizabeth vs Scharnhorst
	rolled 4, 1, 4, 5 (disabled) so Scharnhorst returns to port at end of round
  Valiant vs Scharnhorst
	rolled 5, 5, 2, 6 (hit) then 4 (damage) so Lutzow has one defense point left
  Hipper vs Kent
	rolled 6 (hit) then 6 (damage) so Kent sinks at end of round
  Lutzow vs Norfolk
	rolled 1, 5 (disabled) so Norfolk returns to port at end of round.
	  Here the rule is cloudy for me, undamaged German ships get +1 added to 
	  the die roll.  Does that mean coming into the round damaged or also this
	  case where Lutzow was damaged in the same round?  I played it as no +1
	  since Lutzow was already damaged in this round.
  Scheer vs Royal Oak
	rolled 1, 6 (hit) then 2 (damage) so Royal Oak has 2 defense points left
  Gneisenau vs Queen Elizabeth
	rolled 6 (hit) then 6 (damage) so Queen Elizabeth sinks at end of round
  Scharnhorst vs Valiant
	rolled 3, 5 (disabled), 6 (hit) then 4 (damage) so Valiant has 0 defense points left
	 and returns to port at end of round
	  Here I messed up, the 5 roll should have been a 6 which would have meant more damage
	  and Valiant should have sunk.  Then again Scharnhorst was disabled with no damage
	  done, so was it damaged and I played it right?

 

More to come...

I had a shelf full of old A-H games, hoping I would find someone to sit across the table. I still have a bunch of them for my Commodore 64 at the old family homestead that I drag out ever now and then.

I always wondered about a one player version of War At Sea and Victory In The Pacific and had taken steps to working one up until I lost interest. How does this version you're playing work?

  • Author

The rules for War at Sea don't include much secrecy (at most the first turn the Allies can place their counters on the map face down so the Axis has a partially blind first move) so I don't see single player taking anything huge away from the game. I expected the Allies to smash the Axis but was surprised in Turn 1 that the Germans wiped the English from the North Sea (which you'll see as I type up more of my 7 pages of notes from turns 1, 2, and setup for 3). In a more involved game including more tactics I think a single player approach is difficult (like Pete playing H4.1 solo) but for War at Sea imho little is lost.

  • Author

Turn 1
 Surface Combat
North Sea Round 2
  Royal Oak vs Gneisenau
	rolled 1 (miss), 3 (miss), 4 (miss), 4 (miss)
  Gneisenau vs Royal Oak
	rolled 6 (hit) then 3 (damage) so Royal Oak sinks leaving the North Sea undefended...
Mediterranean Round 1
  Renown vs Zara
	rolled 3, 2, 6 (hit) then 4 (damage) so Zara sinks at end of round
  Resolution vs Fiume
	rolled 3, 2, 2, 2 (stupid die)
  Ramilies vs Conte di Cavour
	2, 6 (hit) then 3 (damage), 5 (disabled), 2 so Conte di Cavour will RTB at end of round
  Warspite vs Vittorio Veneto
	3, 6 (hit) then 5 (damage) so Vittori Veneto sinks at end of round
  Repulse vs Vittorio Veneto
	un-needed but we have to fire at the planned target
  Zara vs Renown
	rolled 2
  Fiume vs Renown
	rolled 4
  Conti di Cavour vs Warspite
	rolled 5 (disabled), 1, 4, 2 so Warspite will RTB at end of round
  Vittorio Veneto vs Ramilies
	rolled 1, 4, 4, 2
  The Italians opt to disenage Fiume to Italy.  It cannot be challenged since the Brits have
   nothing fast enough to chase it down.
 Units Sunk during Turn 1
England (09 attack, 09 defense)
  Queen Elizabeth, Royal Oak, Kent
Germany
  U-Boat
Italy	  (09 attack, 10 defense)
  Vittorio Veneto, Caio Duilio, Zara
 Units Damaged during Turn 1
England
  Valiant 4 of 4 damage @ England
Germany
  Scharnhorst 4 of 5 damage @ Germany
Italy
  Conti di Cavour 3 of 3 damage @ Italy

At the end of Turn 1 the Axis leads with 3 points of control POC=3

 

The photo shows the setup before the battles of Turn 1. The box top shows the reinforcements for each side to appear in following turns.

Turn1Setup.jpg

  • 2 weeks later...
  • Author

Skipping ahead to the end, the Allies win with 10POC after each of the last three turns (6, 7, 8).

 

At the end of the War Germany had a severly damaged Graf Spee (funny, she is my favorite WWII German ship) and three U-Boats in port.

 

Italy would have had a battleship (Roma) but she was scuttled on a die roll of 3.

 

Russia lost one of the two ships in play when the Graf Spee sheltered in the Baltic.

 

 

 

Lessons learned:

1. I treated air attacks incorrectly. Tonight I read that each opposing ship can only be attacked from the air once per turn, I was using every available air attack, hitting a single ship with multiple attacks.

 

2. Ships need a turn in the repair yards to do the repairs. The first few turns I was sending them right back out again the turn after they were damaged. The last number of turns I properly left them in port a full turn to undergo repairs.

 

3. Italy is really strong in this game!

 

 

Overall it was fun, if time permits I'll bore you with pages more of notes (17 pages of hand-written notes for the whole war ).

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