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SimPlot - SimPlot 2

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index.php?app=downloads&module=display&section=screenshot&id=965

 

File Name: SimPlot 2

File Submitter: kmart494

File Submitted: 26 Dec 2017

File Category: Application/Tools/Mods/Docs

 

 

SimPlot 2 (short for simple plotter) provides Harpoon4 paper rules players an opportunity to accurately track the location of units in a graphical environment. Specially made background maps can be used to create a sense of location for the battle. Additional unit graphics can be utilized to enhance game play such as range circles, ESM/Sonar bearing lines, limited unit perception and unit text tags.

 

Multi-player games are possible using a referee to control the movement of units, and to determine the outcome of detection and combat. Player-oriented files are sent from the referee to the players so they can only see whichever enemy units the H4 detection rules (and the referee) allow. Players can issue orders back to the referee via email, chat, etc.

 

This release is an Alpha version, so everything is not quite ready yet. However, at this stage you can play single and multiplayer games using the existing functionality. More stuff will be added later such as weapon arcs, Common Warfighting Symbology graphics, and navigation targets.

 

A readme file is included to get you started.

 

There are two version of SimPlot available: Windows and Mac OS X.

 

Please post comments and feedback in the H4 Paper Rules forum.

 

 

Click here to download this file

  • 2 weeks later...
  • Author

A new version is ready in the download section. I added player-data file support so anything a player in a multiplayer game adds to the screen (such as range circles and suspected unit locations) will be saved. Some of the CWS symbols are now included. I also fixed a few bugs.

Can you give a step-by-step how you'd use it to run a multiplayer PBEM game?

Cool, I'd like to try running a basic surface engagement if there are a couple of keen players.

  • 3 weeks later...
  • Author

Version 0.2 of SimPlot 2 is uploaded. I added a few things:

  • Offset positioning. When creating a new unit, you can now specify the bearing and range from an existing unit for the new unit start position. This will help with creating formations.
  • Ranges. All movable units can have an optional range set for running distance or flight time (expressed in nm). When the unit runs out of range during a movement phase, it stops and the speed is set to zero. Leaving the Range field blank means the unit has no range limitation. However, subtracting range for afterburner or adding range for refueling will have to be done manually.

A new version of the Readme document is in the works. It will explain the process of creating and modifying units in more detail.

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