April 7, 200818 yr Basically as it sits now, subs have nothing to stop them from firing all their weapons and reloads in a single 1 second attack. They are immune to ROF or reload limitations. The fix to this is of course to code in Magazines so that all the Torpedos are not located on the mount. The mounts also need to be made to adhere to the ROF restrictions assigned in PE. From that point, it will need to be decided what constitutes a ready round for the sub, that is does it keep Harpoons ready to fire in the torpedo room or would it take a few minutes to load one up? How long would it take to move a torpedo from the storage rack in the torpedo room to the point it is ready to be loaded into the tube and fire? These are things I do not know, but that others might. This topic will require discussion.
June 8, 200818 yr I Googled "How long does it take to load a torpedo" and this was one of the links: http://forum.warfare.ru/index.php?showtopic=5539 It's not very helpful, but it's a good read. For ease of coding, the rate of fire is probaly going to have to be some kind of generic figure, like "Manual" for older subs and "Automatic" for newer subs.
June 8, 200818 yr For ease of coding, the rate of fire is probaly going to have to be some kind of generic figure, like "Manual" for older subs and "Automatic" for newer subs. Much easier: Make it like the other Magazines work... Reload is defined in minutes by the db designer...
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