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Is there a way...

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to rename the generic INTL Airbase <size> when using them?

 

I've looked for the key to do so, but either it doesn't exist, or I'm missing something obvious. :D

 

While I'm asking about the Scenario Editor: Is there any way to see group and/or unit inclusion probabilities?

 

i.e. for example, the original GIUK Dawn Patrol sometimes has 3 Nanuchkas, and other times has 4. Any way to find or display the probability? Would be nice to know the intent of the scenario designer when updating the scenarios.

As for renaming the AB, sorry, no clue.

Which battleset has this unit btw.?

 

Regarding the SE inclusion probabilities, I can see no way either to get SE to confess, but, well, how desperate are you? :):ph34r:

Binary comparing two user scenarios which only differ in inclusion probability reveals that unit information is stored in 20 bytes chunks, group name (in ascii text) on bytes 3,4,5 and unit probability on byte 20.

The Nanuchkas are group ZZS in Dawn patrol, so I'm looking for string "ZZS" and checking the 18th byte from Z.

Assuming the units are listed in same numerical order as in GE then unit ZZ02 "Tyfun" has 30% chance to be included, the other 3 is 100%.

See post-2539-0-40807500-1364812307_thumb.png

 

So for a battleset scenario

  • save it as a standalone scenario
  • open it with a hexviewer (this was vbindiff)
  • look for the first appearance of the group name from the start of the file
  • check the 18th byte (in vbindiff this is the byte immediately below the 2nd char of the group name)
  • if you see ascii "d" or 0x64 that's 100, anything less is a probability

Of course this was quick&dirty on a small scenario file, so lets hope larger scenarios will not be creative on us.

Also here is the complete Dawn hex dump for target practice.

dawn.pdf

 

And now I hope someone does not come up in the next post that if you press CTRL-ALT-SHIFT-P the SE burps up a the prob. :lol:

  • Author

Which battleset has this unit btw.?

It's in the CommonDB that Brad maintains, so any of the EC2003, Westpac, and the 'shell' battlesets Tony made, like SATL, SAFR, etc.

 

Hadn't thought about hex dumping. If it's stored where searching for group name string finds me what I want, that'll be easy, actually, since I read hex pretty well.

 

  • Author

Yep, the unit names are stored plain text. You can change them with you hex editor.

 

Oh, I can change the INTL Airbase names and write them back with the hex editor w/o causing load problems? I was just going to use hex dumps to find out group/unit inclusion probabilities. :D

 

(Obviously, can't change past the end of the string field...is there a length byte leading, or is there a terminator character after the string?)

The unit name (better known as classname is 48 characters and is null terminated so you can have a maximum of 47 characters in the name followed by a null.

 

You can use the attached little (incomplete) tool to see inclusion percentages.

 

ScenViewer_v0202.zip

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