September 23, 201213 yr After designing a scenerio and returned to play it, the game shows all the enemy units, the enemy units paths and does not show any missions that were made in the scenerio editor. Also Blue side cannot attack any Red side units. Message states no enemy units or contacts selected. Any ideas on what happened? Thanks, Steve
September 23, 201213 yr You might want to check the Postures settings for the sides involved under Edit/Sides/Postures to insure both sides are set as Hostile to each other. An error there could explain why supposedly hostile units are reporting their positions and you are unable to attack. I don't really know what to tell you about the Missions, but someone here can no doubt help you out with that as well. Buddha
September 23, 201213 yr Hi there, Missions made in the Scen Editor module will never show up in the Game Engine module. Same for Reference points, unless these are locked in the Scen Editor. FG
September 23, 201213 yr Author You might want to check the Postures settings for the sides involved under Edit/Sides/Postures to insure both sides are set as Hostile to each other. An error there could explain why supposedly hostile units are reporting their positions and you are unable to attack. I don't really know what to tell you about the Missions, but someone here can no doubt help you out with that as well. Buddha So my duty here since I am not an avid giver just an avid taker, I will give some information today. When one becomes soooo enthralled in Harpoon scenerio design and makes half a dozen sides, one wold be apt to mess up in keeping the postures straight. Thank you TEPonta.
October 9, 201213 yr Half a dozen sides? Sounds like an interesting scenario. I look forward to seeing it. It can be interesting to play around with postures and different relationships between sides. One trick I discovered, if you want a tense situation that does not turn hot all at once but eventually is to have one side, like the Soviets, mostly neutral, but add a second Soviet side with one or two rogue units who panic, get mad, etc. and fire on you. The two Soviet "sides" are allies, Blue and Blue to each other, so if you return fire, suddenly the rest of the Soviets, previously neutral, may now turn hostile.
October 15, 201213 yr Author Thanks Mgellis, I'll have to try the "rouge" side. I've read about it before but never implemented it. I have noticed that neutral sides can and will be shot if they pass within range of red units. I just put a scenerio in the downloads section that has several sides and a neutral so escorting them through hostile air space becomes a necessity. If I have two Russian sides, friendly to each other, will I have one side hostile towards blue and one neutral? If I understand you, if I fire on the hostile Russian side, the neutral will turn hostile to the blue side? Thanks, Steve
October 15, 201213 yr Author Thanks Mgellis, I'll have to try the "rouge" side. I've read about it before but never implemented it. I have noticed that neutral sides can and will be shot if they pass within range of red units. I just put a scenerio in the downloads section that has several sides and a neutral so escorting them through hostile air space becomes a necessity. If I have two Russian sides, friendly to each other, will I have one side hostile towards blue and one neutral? If I understand you, if I fire on the hostile Russian side, the neutral will turn hostile to the blue side? Thanks, Steve Just tried the two Russian sides, one neutral and one hostile. I couldn't get the neutral side to fire onto the blue side but I can see the value of this posturing. A good tool to have.
October 16, 201213 yr It does not allways work, but what I've done is this... Russia 1: Neutral to US, friendly to Russia 2 Russia 2 (Rogue): Hostile to US, friendly to Russia 1 US: Neutral to everyone Russia 2 fires on US...when US returns fire, attacking what Russia 1 considers a friendly unit, Russia 1 switches from neutral to hostile. I hope this helps. By the way, I tried the Damascus scenario (after some confusion on figuring out how to use the beta version of 3.11)...I completely screwed it up the first time around, but it looks interesting. (I'm not sure the carrier would only have the two escorts, and I wonder if there should be an airfield in Israel or Greece or someplace that would at least let planes land after the base in Turkey gets blown up, but these are minor points. The airfield can be build as just that...NO ammunition depot, so the planes cannot launch attacks from there.) I'll definitely try it again. Mark
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