November 1, 201114 yr I've been discussing one of my scenarios with JSF and one of the issues that has come up is that the AI for ANW often makes dumb mistakes that make it less challenging to play against. I honestly don't know how "smart" the ANW AI is, but what I'd like to do in this thread is collect whatever tricks designers have come up with for making the AI more dangerous. While there are probably limits to what can be done, I imagine it is possible to give the AI better tactical performance by setting up missions, patrol zones, etc. in certain ways. And I imagine there are ways to take advantage of things like geography, civilian air traffic, etc. that make it harder to beat the AI. In short, there are probably ways to do some of the thinking for the AI ahead of time, make it less likely to make stupid mistakes, etc. What are these techniques? I look forward to hearing what people have to say. Mark
November 1, 201114 yr Author Sorry...I put this in the wrong forum by accident. It should probably just go in General, I think, not HUD-4/General. How do I move it? Thanks. Mark
November 1, 201114 yr Some ideas: - give him many more assets than you give to the human player. A ratio of 2:1 is often not enough, better 3:1 - give him intelligence! Many AEW birds, long-distance Patrols, subs close to hostile units - give him a real tough defense by... ...removing auto-detection of his land facilities while editing the scen (home-key) ...a layered SAM belt with many radars ...assigning powerful units to the AI - make it harder for the human by... ...giving him only scarce ressources, especially ammo ...giving him less powerful units
November 1, 201114 yr Tony, Brad...could you give us an own subforum called "Harpoon 3/ANW War Room/Tactics" where to discuss how to improve and how to beat the AI? thx in advance, Ralf
November 1, 201114 yr Tony, Brad...could you give us an own subforum called "Harpoon 3/ANW War Room/Tactics" where to discuss how to improve and how to beat the AI? thx in advance, Ralf Moved to 'Scenario Design & Discussion'. If you eventually flesh out a list, or if you want to do so earlier, we can make this thread a 'sticky'.
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