March 18, 201115 yr I'm sorry but I can't find the thread where this stuff was taking place, so I'm starting a dedicated thread for discussing/reporting this special testing I'm tasked with. All runs here were using the 050 Demo. Initial test-runs on one new(er) computer, of my earlier games-saves that demonstated the issue of inability of player's AA missiles to acheive hits in some scenarios, has been a complete bust so far. If anything, the player's AAMs have seemed to be almost too effective, achieving infallible 100% hits. This is adding more confusion to the situation then it is resolving. Last night, I also tried running the THB scenario on that machine, because of the situation where the Sparrow missiles were showing a similar inability to achieve hits like the AIM-120s were failing in the Middleweights scenario that I had the game-saves for. That run also gave dramatically opposite effects, as the Sparrows were absolutely lethal against the MiGs in this run. On the other hand, some of the other issues (poor detections by Blue, and long-range detections/intercepts by Red, and sneak attacks by undetectable Red planes) did show up there in a similar manner as on my primary machine. So, now I have to try to sort all that out. As an aside, I played around with different patrol altitudes for the Hawkeyes in that run of THB, and found them to be quite a bit more effective at low altitude, as far as preventing the MiGs from sneaking into the area undetected, at least. I ended up putting one Hawkeye just East of the carrier, and flanked that with two other Hawkeyes at low altitude, north and southwest of the carrier by about 100 nm each, and closer to the Red bases. This kept them out of the range of the Red bases' radars, but seemed to make a whale of a difference as far as detecting the MiGs in the covered areas - which usually cruised in at Medium or Low altitude. The MiGs were still fairly close when they got detected, but far enough out that it was easy to intercept them (with those now-lethal Phantom II/Sparrow combos), or to get my other planes out of their way in time. Anyway, at this point, it's just another set of data points in the puzzle, awaiting untimate analysis. I'll try it on the other two machines when I can get up there, for additional comparative info; meanwhile, I'm going to run this installation awhile longer, to see what changes over time, if anything.
March 19, 201115 yr Looks like you forgot to use the build made for you with the logging of AAM hit resolution. http://harpgamer.com/harpforum/index.php?a...amp;showbug=197
March 21, 201115 yr Author Looks like you forgot to use the build made for you with the logging of AAM hit resolution. http://harpgamer.com/harpforum/index.php?a...amp;showbug=197 Didn't forget. Just still trying to compare apples to apples as much as possible - that is, the game-saves on the same version of the demo, but on different machines. BTW, I'm a bit confused about which version is the proper one to use now for your purposes (once I get to that point), that is, 052, 053, or 054?
March 21, 201115 yr Author Not much "new" and interesting to report today. Ran the game-saves on a second test machine, with pretty much similar results as on the first one (that is, no solid manifestation of the problems so far). I tried running a large scenario (specifically, The Backyard) on the first test machine (without closing the app entirely) to see if I could "prime the pump" as far as coaxing out some of the stuff, but subsequent runs of the game-saves still behaved the same there. I'm letting both test machines "simmer" for a couple of days with the app left open, although I don't hold much hope that doing so is going to change things there because not much else is really going on on those machines - they aren't even connected to the Internet, so there's not a lot going on to induce any virtual memory-shuffling, etc. But, we'll see... Also tried to create a couple scenarios on the HUE version, but everything looks cool with all the platforms that we tried there. I'm really not sure what I'm going to need to do to induce a problem there, since I have no good idea what circumstances may lead to the behaviors. I mean, I tried all the same platforms as the ones that exhibited in my Middleweights game-saves, but no joy there. And running the native scenarios don't seem to have any hint of the problem, either. So, this may be a bit of a project...
March 21, 201115 yr BTW, I'm a bit confused about which version is the proper one to use now for your purposes (once I get to that point), that is, 052, 053, or 054? One would typically use the newest.
March 21, 201115 yr Author BTW, I'm a bit confused about which version is the proper one to use now for your purposes (once I get to that point), that is, 052, 053, or 054? One would typically use the newest. Yeah.. just checking because it sounded like there was something "special" about the 052 iteration as far as the testing effort.
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