Herman, thank you for responding!
Because of my '97 experience with Harpoon, I've never really found the necessity to add EA-6B/EF-111/(put Russian/Soviet/CIS counterpart here) on any missions because it never seemed to add the advantage I ever wanted in certain strike missions (where the ordinance had to be dropped within ADA missile range to certain targets or to reduce the detection range of fighter groups - which never seemed to get much more distance to certain targets with the added EW planes) - and its kind of carried over into the Gold edition, but I am trying to experiment (and I have noticed a nice reduction in place losses when not using AntiRadar/Sead planes first to knock out enemy scanning).
As for the initial speed of a group, I haven't tried the F3 key and will see if that might work (the quick key suggestion is different on the scenerio editor but I'll give it a try).
As for my experience with subs in the new Gold edition, I definitely envy you on not getting hit by the first enemy torp. I've tried maxing the subs speed away from the direction of the torp direction, I've tried cruising away from the direction, Creeping away, just creeping, etc (any combination that I could think of - changing depths constantly, using and not using active sonar) and I almost always get hit (the reason I'm being a bit critical about this is that when I send planes/helos after enemy subs, I'm spending a half hour of my time dropping torps onto these boys and watching the computer evade torp after torp (with the occasional hit, but still limping away), and I'm at the 0nm point [as this was really the only way to get a decent hit from '97] engaging the sub. Basically, if the situation is there and one of my subs detects another sub, I find the closest AntiSub Helo/Plane (which might be even a thousand nautical miles away) to deal with it - I haven't seen a great improvement in Sub to Sub combat over the previous version (granted, I'm probably not doing it right, but I have tried any method that can work). I will say that, yes, I've fired torps at their maximum range, but only when the enemy sub (or ship) is heading towards me (and going very fast) and I've seen the AI just cruise by my torp with no hit (i've tried firing off multiple torps at the same time or staggered) and usually it might work - on the other hand it annoys me when the AI just shoots one and it still comes and hits me (emulating the AI tactics when it works for it doesn't seem to work for me). I don't want to continuously type up all the methods I've used to help improve my sub tactics in Harpoon. Any suggestions (I have used combinations that include changing speed/depth and waiting for sub (and sometimes ships) to get within 2/3 or 1/2 or even 1/4 of the torp range (if the enemy sub is moving away from me, I don't find it advantageous to try and chase down the enemy sub- considering the Russian subs always move faster than yours) are a nice help.
Wow, that last paragraph was huge. Hope I'm not being too wishy-washy on my postings...
[note: I do have Harpoon 3, but the manual to that game is a bit huge, but I am going to try and read it one of these days.]