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SimPlot integration of MGRS and UTM
I am presently exploring using HTML, JS, and Open Street Maps for the next gen SimPlot. That would get you a world map, but not MGRS. I don't know much about MGRS, but I think it may be metric.
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SimPlot - Importance of replay and movement tracks
Thank you, Geof. I like the idea of eliminating the data movement. The original idea of the future/past waypoints was to facillitate the drawing of paths ahead of and behind a given unit. The replay feature had not yet been invented, so I was working with what I had when it did come along. FYI, internally SimPlot tracks units by a unique identifier called UnitID. It uses a letter followed by a three digit number. For example, the first surface ship created would be S001, then S002, etc. The idea of the Track Number came in version 2 when I wanted to create a realistic way of displaying unknown units. In the real world, all detected units are assigned a TN. That and the "domain" (air, surface, subsurface, space) are the minimum information that a commander can see. The UnitID is still a part of SP2, and probably should remain as the TNs for each side may have to be unique. More thought needs to go into it.
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SimPlot - Importance of replay and movement tracks
Geof, Internally, SimPlot runs on objects. All ships, planes, etc are child class objects of the Unit class. Even the waypoints are objects of a Waypoint class, with two object arrays for each unit: FutureWaypoints (set by players in the Waypoints window) and PastWaypoints. When a unit moves and reaches a FutureWaypoint, the waypoint is then moved to the PastWaypoint array, then movement continues until the end of the turn. At the beginning of every movement phase, if no waypoint exists at that location, a new waypoint is added to the PastWaypoint array so players may iterate through the turn-based replay later. This way, the app need not calculate where every unit was at a given time. Each waypoint has a "time stamp" on it. Maybe for database purposes, that would be good enough to have only one table of waypoints per unit? Kevin
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SimPlot - Importance of replay and movement tracks
I am curious about this approach. I haven't messed with databases in a long time, but my language of choice XOJO does support SQLite. Do you think the game would be run from database inquiries, or should the entire database be loaded at app start? One very significant problem with multiplayer games is data security. In SimPlot1, I used home-spun text files to store and transmit unit data to players. Turns out, players were looking into those files to get information they would otherwise not see. The current .spscn files are actually JSON files with a bit of encryption (so gentle I bet you can figure it out). Is was necessary to include ALL unit history to make the replay work correctly, even units that had only been "recently discovered". I would appreciate your insight into this matter. Kevin
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Simplot Updates?
Answered over at the Discord forum.
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SimPlot - SimPlot 2.3 Beta for MacOS
I take it you are using the latest version. If so, then I must apologize since I have had problems with the MacOS version, and there will be no further updates for SimPlot2. If you have access to a Windows computer, then I recommend trying that version. It is much more stable. Development of SimPlot3 will begin soon, so there is some silver lining to the cloud.
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SimPlot - SimPlot MapMaker for Win10
The background images were designed to be centered at (0,0) game coordinates.
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SimPlot - SimPlot MapMaker for MacOS
I'm sorry to say that MacOS development for SimPlot has lagged behind the Win10 version due to Apple Gatekeeper issues. Therefore, you likely do not have the most recent version, which addresses the issues you are having. Do you have a Win10/11 computer to use? If not, I will try to update the MacOS version (no promises, though).
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SimPlot - Map - South China Sea
View File South China Sea This is a map of the South China Sea between Hianan, Vietnam, and the Philippines. There are no water depth levels on this map. Submitter kmart494 Submitted 04/26/2023 Category Maps
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South China Sea
- 115 downloads
- Version 1.0.0
This is a map of the South China Sea between Hianan, Vietnam, and the Philippines. There are no water depth levels on this map. -
Sea of Japan
- 97 downloads
- Version 1.0.0
This is a map of the Sea of Japan. There are no depth levels available on this map. -
SimPlot - Map - Sea of Japan
View File Sea of Japan This is a map of the Sea of Japan. There are no depth levels available on this map. Submitter kmart494 Submitted 04/26/2023 Category Maps
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SimPlot - Map - GIUK Gap with Depth Levels
View File GIUK Gap with Depth Levels This is a map of the Greenland-Iceland-United Kingdom gap with 5 different depth levels. Submitter kmart494 Submitted 04/26/2023 Category Maps
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GIUK Gap with Depth Levels
- 171 downloads
- Version 1.0.0
This is a map of the Greenland-Iceland-United Kingdom gap with 5 different depth levels. -
SimPlot - SimPlot2
SimPlot version 2.3.3 is ready for download. Fixed: Problems loading MapMaker maps after saving and reloading a scenario. Units deleted but "Show as Sunk" would temporarily disappear.