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AkronCVBG

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Everything posted by AkronCVBG

  1. I'm afraid my only instance of the Parental Controls is the one I get if I flatten and reload my system, so it wouldn't do you much good.
  2. Tony, I figured it out. It turns out the problem was the ASUS Parental Controls that shipped on the default image for the ASUS eee 1005ha netbook. Took those off, now things work well. I've had to stop playing for a few weeks, as I ran into very serious problems with my small business in early June. Will probably buy the full game as soon as I'm sure my livelihood is through floundering.
  3. Okay. I have not tried the Safe Mode idea yet. This thing doesn't boot quick, but I'll try it soon. As a side note, is there a command line option to open a saved game? Running that latest debug build, I got the below. Logging begins. Build Date = May 12 2011, Build Time=08:22:36 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:141 - validateclock test 1 = 1 0 harpoon.c:236 - validateclock test 1 = 1 0 dllexport.c:88 - hfind == INVALID_HANDLE 0 setup.c:1168 - SetUp(0x0) entered 0 setup.c:1171 - Deleting old memory 0 setup.c:1179 - init_global_variables 100000 setup.c:1201 - BattlesetSelector 100000 setup.c:1228 - load Map 100000 initannx.c:612 - this scenario is from battlesetnumber 120, using annex version 1 100000 initannx.c:657 - reading scenario file version 2 100000 initannx.c:658 - Database Versions: Res: ,0 Rsr: 0 100000 setup.c:1303 - OpenBattlsetResFile 100000 setup.c:1338 - not_saved_game 100000 setup.c:1431 - InitDisplayOp 100006 loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=1, is_setup=0 100006 loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100006 loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100006 loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo 100006 loadsave.c:44 - HandleSavedGameScroll 04.01 100006 loadsave.c:46 - HandleSavedGameScroll 04.02 100006 loadsave.c:48 - HandleSavedGameScroll 04.03 100006 loadsave.c:50 - HandleSavedGameScroll 04.04 100006 loadsave.c:52 - HandleSavedGameScroll 04.05 100006 loadsave.c:54 - HandleSavedGameScroll 04.06 100006 loadsave.c:56 - HandleSavedGameScroll 04.07 100006 loadsave.c:58 - HandleSavedGameScroll 04.08 100006 loadsave.c:60 - HandleSavedGameScroll 04.09 100006 loadsave.c:80 - HandleSavedGameScroll 04.10 100006 loadsave.c:82 - HandleSavedGameScroll 04.11 100006 loadsave.c:88 - HandleSavedGameScroll 04.12 100006 loadsave.c:90 - HandleSavedGameScroll 04.13 100006 loadsave.c:103 - HandleSavedGameScroll 04.14 100006 loadsave.c:105 - HandleSavedGameScroll 04.15 100006 loadsave.c:111 - HandleSavedGameScroll 04.16 100006 loadsave.c:113 - HandleSavedGameScroll 04.17 100006 loadsave.c:115 - HandleSavedGameScroll 04.18 100006 loadsave.c:122 - HandleSavedGameScroll 04.19 100006 loadsave.c:126 - HandleSavedGameScroll 05 before GetSaveFileName 100006 loadsave.c:127 - HandleSavedGameScroll 05.0 100006 loadsave.c:129 - HandleSavedGameScroll 05.1 100006 loadsave.c:131 - HandleSavedGameScroll 05.2 100006 loadsave.c:133 - HandleSavedGameScroll 05.3 100006 loadsave.c:135 - HandleSavedGameScroll 05 ofn.lStructSize=88 100006 loadsave.c:136 - HandleSavedGameScroll 05 ofn.hwndOwner=5964662 100006 loadsave.c:137 - HandleSavedGameScroll 05 ofn.nFilterIndex=1 100006 loadsave.c:138 - HandleSavedGameScroll 05 ofn.lpstrFile=AutoSave.USNI-hp1 100006 loadsave.c:139 - HandleSavedGameScroll 05 ofn.nMaxFile=260 100006 loadsave.c:140 - HandleSavedGameScroll 05 ofn.lpstrInitialDir=C:\Matrix Games\HCEDemo 100006 loadsave.c:141 - HandleSavedGameScroll 05 ofn.lpstrFilter=Harpoon Games (*.USNI-hp1) 100006 loadsave.c:142 - HandleSavedGameScroll 05 ofn.lpstrDefExt=USNI-hp1
  4. Okay. Will have something for you tonight or tomorrow. Don't thank me for the patience, let me thank you for the game I've been looking for ever since I finished Jane's Fleet command!
  5. Okay. Enjoy! Logging begins. Build Date = May 11 2011, Build Time=18:04:06 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Initannx.c:612 - this scenario is from battlesetnumber 120, using annex version 1 100000 Initannx.c:657 - reading scenario file version 2 100000 Initannx.c:658 - Database Versions: Res: ,0 Rsr: 0 100000 Setup.c:1303 - OpenBattlsetResFile 100000 Setup.c:1338 - not_saved_game 100000 Setup.c:1431 - InitDisplayOp 100000 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=1, is_setup=0 100000 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100000 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100000 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo 100000 Loadsave.c:44 - HandleSavedGameScroll 04.01 100000 Loadsave.c:46 - HandleSavedGameScroll 04.02 100000 Loadsave.c:48 - HandleSavedGameScroll 04.03 100000 Loadsave.c:50 - HandleSavedGameScroll 04.04 100000 Loadsave.c:52 - HandleSavedGameScroll 04.05 100000 Loadsave.c:54 - HandleSavedGameScroll 04.06 100000 Loadsave.c:56 - HandleSavedGameScroll 04.07 100000 Loadsave.c:58 - HandleSavedGameScroll 04.08 100000 Loadsave.c:60 - HandleSavedGameScroll 04.09 100000 Loadsave.c:80 - HandleSavedGameScroll 04.10 100000 Loadsave.c:82 - HandleSavedGameScroll 04.11 100000 Loadsave.c:88 - HandleSavedGameScroll 04.12 100000 Loadsave.c:90 - HandleSavedGameScroll 04.13 100000 Loadsave.c:103 - HandleSavedGameScroll 04.14 100000 Loadsave.c:105 - HandleSavedGameScroll 04.15 100000 Loadsave.c:111 - HandleSavedGameScroll 04.16 100000 Loadsave.c:113 - HandleSavedGameScroll 04.17 100000 Loadsave.c:115 - HandleSavedGameScroll 04.18 100000 Loadsave.c:122 - HandleSavedGameScroll 04.19 100000 Loadsave.c:126 - HandleSavedGameScroll 05 before GetSaveFileName 100000 Loadsave.c:127 - HandleSavedGameScroll 05.0 100000 Loadsave.c:129 - HandleSavedGameScroll 05.1 100000 Loadsave.c:131 - HandleSavedGameScroll 05.2 100000 Loadsave.c:133 - HandleSavedGameScroll 05.3 100000 Loadsave.c:135 - HandleSavedGameScroll 05 ofn.lStructSize=88 100000 Loadsave.c:136 - HandleSavedGameScroll 05 ofn.hwndOwner=2230200 100000 Loadsave.c:137 - HandleSavedGameScroll 05 ofn.nFilterIndex=1 100000 Loadsave.c:138 - HandleSavedGameScroll 05 ofn.lpstrFile=AutoSave.USNI-hp1 100000 Loadsave.c:139 - HandleSavedGameScroll 05 ofn.nMaxFile=260 100000 Loadsave.c:140 - HandleSavedGameScroll 05 ofn.lpstrInitialDir=C:\Matrix Games\HCEDemo 100000 Loadsave.c:141 - HandleSavedGameScroll 05 ofn.lpstrFilter=Harpoon Games (*.USNI-hp1) 100000 Loadsave.c:142 - HandleSavedGameScroll 05 ofn.lpstrDefExt=USNI-hp1
  6. Okay. I didn't use the -f command this time. Was I supposed to do the -f command? Here goes: Logging begins. Build Date = May 10 2011, Build Time=17:55:08 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=0, is_setup=1 100000 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100000 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100000 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo
  7. Logging begins. Build Date = May 9 2011, Build Time=18:11:48 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=0, is_setup=1 100000 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100000 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100000 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo
  8. Here we go: Logging begins. Build Date = May 9 2011, Build Time=18:11:48 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=0, is_setup=1 100000 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100000 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100000 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo
  9. Oh, my bad. I must have been sleepy. It's the same error any time I try to get to 'File Selection' applet in Windows from HCE. Lemme do that again, this time demonstrating File\Save As. BEGIN Logging begins. Build Date = May 8 2011, Build Time=13:31:52 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Initannx.c:612 - this scenario is from battlesetnumber 121, using annex version 1 100000 Initannx.c:657 - reading scenario file version 2 100000 Initannx.c:658 - Database Versions: Res: HC2002 Gold Official DB,1077938577 Rsr: HC Gold Edition Official DB 1077938577 100000 Setup.c:1303 - OpenBattlsetResFile 100000 Setup.c:1338 - not_saved_game 100000 Setup.c:1431 - InitDisplayOp 100001 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=1, is_setup=0 100001 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100001 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100001 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo 100001 Loadsave.c:110 - HandleSavedGameScroll 05 before GetSaveFileName END
  10. Sure thing. BEGIN Logging begins. Build Date = May 8 2011, Build Time=13:31:52 0 harpoon.c:732 - done processing arguments. Activating logging for: 0 harpoon.c:236 - validateclock test 1 = 1 0 DLLExport.c:88 - hfind == INVALID_HANDLE 0 Setup.c:1168 - SetUp(0x0) entered 0 Setup.c:1171 - Deleting old memory 0 Setup.c:1179 - init_global_variables 100000 Setup.c:1201 - BattlesetSelector 100000 Setup.c:1228 - load Map 100000 Loadsave.c:31 - HandleSavedGameScroll 01 scroll_type=0, is_setup=1 100000 Loadsave.c:33 - HandleSavedGameScroll 02 after InidDisplau 100000 Loadsave.c:35 - HandleSavedGameScroll 03 after InitOpAndTacWindows 100000 Loadsave.c:41 - HandleSavedGameScroll 04 _getcwd=C:\Matrix Games\HCEDemo END ZIP attached, per request. ge.zip
  11. Enjoy your weekend. I'd appreciate the help... I have fun with the game, but it's hard to get my job done and finish a 6 hour bout with the computer without making the girlfriend jealous. 5.0 USNI #3 takes a while to finish, even on highest speed. Those troop ships don't hustle....
  12. Okay. The newest version of the EXE exhibits the same behavior.
  13. I was running that resolution because I was going to take screen caps. Resolution doesn't seem to change it, though, 1280 x 1024 on an external monitor gives the same results. It doesn't matter if I use an external monitor or the machine's own display. I use Microsoft Security Essentials. I'll try the newer game engine. Can't hurt, might help.
  14. Deleted the file. Same performance.
  15. Hi. I tried to post in defect tracking, but apparently I'm not allowed to post there. I've been playing HCEDemo, and it's awesome, but I can't save... or at least open saves. Here's the name of the app: HCE - Demo - A Classic Lives - Build 2009.050 - Demo Expires 2012/01/01 Open application Select USNI - US Naval Institute Click OK Select 1.0 USNI #1: No Man's Land Click New Game Play Which Side: Select Blue File -> Save As Next You see: Harpoon: Commander's Edition GE has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. System is an ASUS 1005 HA running XP / 32 bit. Anyone seen this?

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