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SaSi

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Everything posted by SaSi

  1. SaSi replied to Akula's topic in Pipe Dreams
    Hi, I am new here and this is my first post. However, I consider myself a veteran harpoonist having played with the game since the original was released in '89. Regarding replenishment at sea (and in general at harbors for surface units and airbases for aircraft), here's one comment and one suggestion. Rearming surface units should receive primary focus. Ammo ships are vital part of any fleet and resupply is part of the reality. Rearming aircraft to any ordnance at any airbase departs from reality. Ferrying TU-22s from Russia down to Lajes and rearming them with Kitchens ad infinitum makes some scenarios child play. What I am proposing is that each base and each supply ship have a configurable ordnance of ammo. The scenario creator can decide how much is realistic. In the same way they decide how much units to use. That means that an aircraft can no longer re-supply with missiles not stocked at the airbase of choise. It also means that cargo ships can carry ammo to another airbase. It also means that airbases cannot resuply aircraft with scarce weapons as often as now. It also means that between strikes, a fleet of vessels can rearm themselves and be prepared for the next strike, instead of sitting helpless. A supply ship can ressuply any ship in the formation. For as long as the transfer lasts (proportional to the amount of ammo) both ships are automatically split from the formation and stay in a slow cuising and steady course. They also cannot launch attacks or defend themselves. An aircraft can only use what ammo us available at the base. And every rearming uses up part of the stock. And an aircraft moving to another base can either utilize "generic" or compatible armament or the player needs to utilize cargo aircraft to move ammo to the base they are needed. Keeping things simple is an integral part of how Harpoon is designed and it's success. I understand that fuel, water and food are also things to consider but any ship will have enough of that for the 2-5 days a normal (long) scenario lasts. Just some of my (many) thoughts on how the game could improve realism, make for some more considerate use of resources and present new challenges.

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