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Showing content with the highest reputation on 03/29/2021 in Posts

  1. 1 point
    As far as missiles are concerned I have notice some missiles rated as surf capable will hit the targeted ship. Some of the are Slam-er a land attack also variant of the harpoon and the Scalp EG of French design. If it has a surf attack flag it usually will attack the designated target assigned to it despite other ships. If it has sea attack flag it will attack the first detected after activation. These are my findings.
  2. 1 point
    Hey Byron Their are some missiles that will stay locked onto the target you selected but many will kill the first thing it finds. A way to avoid a lot of this is Bearing only attacks ( B on the keyboard) in which you can keep missiles from activating terminal guidance till it passes your first set of targets sending them deeper into the targeted task force to look for targets. This is not so simple as you have to find the reference points within the fleet to set as you activation point. It is pretty hit and miss unless the fleet is really scattered.
  3. When one selects a unit or base A and then clicks on a random point B in the Group window (it works in the Unit window too) the 'information bar' at the bottom of the main window presents the range and bearing [with 'from and to' latitude and longitude info] of B with respect to A. It also works with if one selects two random points in the middle of an empty ocean. However when one selects "Base A", "Launch Air", "Patrol" and then selects a point for the "Patrol Destination" on the map the "range and bearing [lat and long]" info is NOT displayed. So, my wish would be for that useful snippet of info to be included on the information bar when setting-up a patrol point. Might that be possible?

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