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Defect Name: SE Count bug [2005]

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Defect Name: SE Count bug [2005]

Build: HCE 2007.000

Repeatable: Y

Operating System: XP

DB used: HCDB-070524

Scenario used: SE_Count [EC2003 MEDC] test scenario

Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed.

 

Sequence to reproduce:

1. Play as Blue.

2. Launch bombers and kill one enemy base.

3. Victory awarded.

4. Test scen attached.

 

post-7-1199177435_thumb.png

 

Expected behaviour: Victory after destroying two bases.

Observed behaviour: Victory awarded after destroying just one base.

SE_Counting_bug__2005_.zip

Well that does explain why some of the AARs I've seen written show the player only destroying part of what I assigned as victory conditions. I thought one of us had simply miscounted.

 

Good catch on this one.

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