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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000061 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.102 Fixed in Click to refresh screenPosted by Grumble on 26 October 2013 - 08:59 AM A strange one, playing HDS8 9.0, Demise of the 7th fleet, about 12 hours into the scenario the Group window is only being refreshed (redrawn) once a minute (~) real time, Unit window is refreshed normally. I can force Group refresh if I click in the Group window. The issue is consistent, persists through save/reload, both with 2009.097 and 2009.102 and tested on two machines. Other scenarios, but even saves of HDS8 9.0 from few hours earlier are OK. Corrupt save file?? L…

    • 0 replies
    • 757 views
  2. Issue Information Issue ID #000098 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2014.020 Fixed in Unit Window zooming errorPosted by Gopher on 08 November 2014 - 03:55 PM Just discoverd a reproducable minor pitty issue on 2014.020GE 1. Press CTRL-N for a new scenario 2. Select EC 2003 Battle for the Mediterranean 3. Select scenario 9.0 Aces and Eight's 4. Select red side 5. Select any red group with the right mouse to center the group window except ZXa! 6. Click with the left mouse buttom in the unit window zoom area like 8x. Result: The unit window jumpe back to ZXa. Ok, I had the tool-box 1.2.5 in the background. Tony, from my point…

    • 0 replies
    • 569 views
  3. Issue Information Issue ID #000099 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing arc not implemented on Submarine torpedo tubesPosted by broncepulido on 21 November 2014 - 07:56 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap), sailing with the Type 205 U-1 SS on the marked course, detecting the cargo ship, pointing with the stern to the cargo ship (U-1 has only frontal arc firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the U-1 stern, when U-1 has not stern fire cabables torpedo tubes. Issue-99-Firin…

    • 0 replies
    • 608 views
  4. Issue Information Issue ID #000100 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Firing Arc not implement on surface ships torpedo tubesPosted by broncepulido on 21 November 2014 - 08:14 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap, Blue Side), sailing with the Halland DD on the marked course, detecting the cargo ship, pointing she with the bow to the cargo ship (Halland has only both lateral arcs firing torpedo tubes), firing torpoedoes at target and verifying as torpedoes are fired in direction to target, from the Halland bow, when Halland has not bow arc fire capable to…

    • 0 replies
    • 619 views
  5. Issue Information Issue ID #000102 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Another time gun ammo amount errorPosted by broncepulido on 23 November 2014 - 12:46 PM I think we get a similar error a pair of years ago. In this example, playing the G-20 Brisbame Summit 2014 scenario, I found Russian AO Boris Chilikin-class, after firing guns for a while, has 65241 gun ammo in one of her mounts!!! (Attached files are saved game and screen capture).

    • 0 replies
    • 615 views
  6. Issue Information Issue ID #000135 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Scenario EditorPosted by gkm on 11 December 2015 - 08:39 PM I just downloaded the latest greatest GE SE PE. GE and PE are working, SE dll will not launch. Is the latest SE supposed to be ready for a 64 bit environment? Issue-135-Scenario-Editor.pdf

    • 0 replies
    • 592 views
  7. Issue Information Issue ID #000140 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Scenario crashing because "phantom" submarine groupPosted by broncepulido on 20 December 2015 - 12:51 PM Just when I was finishing the Black Sea scenario, and in the first attempt to run the scenario, the GE crashes (but be calm, I almost resolve it). When loading the scenario in the GE, it don't l oad, and the GE crashes. Opening the scenario with the SE, and don't remembering none bad "movement", I activate the "Analyze scenario" routine, ask by "Completness" (in the first essay I click also later in "complete analysis", and the SE crashed)…

    • 0 replies
    • 606 views
  8. Issue Information Issue ID #000139 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.028 Fixed in Not Enough FuelPosted by eeustice on 20 December 2015 - 08:57 AM Went to launch AC attack on base AAa, Andersen Air Force base on Guam. Selected 100 Su-30MK2F with a range of 2100 miles With a GP load out with KH-102A missiles with a range of 1511.0 miles Range to target is 1704 miles. Got msg that says Not Enough Fuel to Attack Target. Added Tankers and still received the same msg. I get the same message in the SE and GE The attached file includes latest db, Scenario file and a Word doc with screen shots. Please let me know if you…

    • 0 replies
    • 583 views
  9. Issue Information Issue ID #000150 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Errour operating DataBasePosted by broncepulido on 29 March 2016 - 12:56 PM Probably my fault, but the DB edition is not operative, and I get the errour reflected in the attached file. Issue-150-Errour-operating-DataBase.pdf

    • 0 replies
    • 627 views
  10. Issue Information Issue ID #000151 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.002 Fixed in SE Sonar RangesPosted by eeustice on 13 April 2016 - 06:51 PM In SE when looking at sonar ranges in the Groups drop down, Platform Display window all sonar ranges are incorrectly displayed. The GE sonar ranges are fine in the Platform display window. Attached is a screen shot of what the SE Sonar ranges look like. Radar ranges look good If you have any questions please let me know. No impact on game play. I just stumbled onto it. Thanks, Eric Issue-151-SE-Sonar-Ranges.pdf Active Sonar Ranges.zip

    • 0 replies
    • 653 views
  11. Issue Information Issue ID #000155 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.006 Fixed in Sub Missile LaunchPosted by eeustice on 19 July 2016 - 03:17 PM Subs launch missiles before ascending to proper depth. In 1st pic in Word doc the sub is at deep depth. Missiles are launched while Sub is at Deep depth while ascending to Shallow depth. Missiles should wait to launch until sub is at Shallow depth. You can see on the log on screen that sub is ascending to a shallower depth but missiles have already launched. Attached is a copy of my screen shots before and after TASM missile launch Sub-rock does the same thing. A small tes…

    • 0 replies
    • 608 views
  12. Issue Information Issue ID #000157 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.006 Fixed in Incorrect Speed After LaunchPosted by eeustice on 25 July 2016 - 08:23 PM After launching a F-21C off of CV the F-21C obtained the default altitude but never increased the speed at the default altitude after launch of Med. The f-21 still stayed at the "Low" altitude of speed 700kts instead of assuming the Medium altitude speed of 800kts. It appears that after launch that the speed of AC is not changing automatically after launch when it gets to it's cruising altitude per the speed altitude table from the db. I have included the following: …

    • 0 replies
    • 618 views
  13. Issue Information Issue ID #000161 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.008 Fixed in GE Formation EditorPosted by eeustice on 28 August 2016 - 11:23 AM Location of units in GE Formation out to lunch. DDG 140 in Formation window appears at the top of the Group window. Went to launch Helo from DDG 140. Helo appears to be launched from CG 81. Launched Helo from HC Version 2016.003 with same results. The 2 issues in some way must be related. It appears in 2016.008 the Message Log is logging the Aircraft Patrolling (changing course). I don't know if this was intended. Included are a copy of Scenario Before and after Helo Lau…

    • 0 replies
    • 563 views
  14. Issue Information Issue ID #000162 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Negative Altitude in ActUnitReport Export DLLPosted by eeustice on 08 September 2016 - 04:32 PM Negative altitudes appear in the ActUnitReport Export DLL. When using 2016.008 it appears in the Message Box. Altitude Logging is not active in the version I was testing my scenario with due to the issues I experienced in my last Issue report. This scenario was tested with 2016.003. The arrows on the screen shot show where the air group is located in the Group and Unit windows. There is a screen shot of the ActUnitReport Export DLL that display…

    • 0 replies
    • 570 views
  15. Issue Information Issue ID #000163 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.010 Fixed in Orders of intercetion crashes planes at Very LowPosted by broncepulido on 17 October 2016 - 12:59 PM I saw some strange things playing the F-35A introductory scenario (my "personal" Portuguese F-16 are not NOE flight capables, and when the GE ask me "do you want go to 791 knots with the F-16 to intercept", they crashed against ground. Only after played the scenario many times I was suspecting something, but no clear yet). Yesterday playing the Occupy Norway 2016 scenario I saw more clearly the same case (longer interception ranges, more easy …

    • 0 replies
    • 630 views
  16. Issue Information Issue ID #000169 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in Incorrect Scenario Analysis DataPosted by eeustice on 04 December 2016 - 10:34 AM In the Misc dropdown menu in the SE the Scenario Analysis screen shows incorrect data for both Red and Blue bases when you select Evaluate Forces. When ASW AC are on a base or ship the count shows up as a Combat aircraft instead of an ASW Aircraft on both Red and Blue sides. Attached is a screen shot of the Evaluation Forces for a small scenario . A small Scenario with Red and Blue Bases and TG's. Copy of my 161008 Fictional Database. If you have any questi…

    • 0 replies
    • 662 views
  17. Issue Information Issue ID #000170 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No ASM's in Port and Airfield Window in GEPosted by eeustice on 04 December 2016 - 11:25 AM In the Port and Airfields window of the GE there are 0 ASM's. Not exactly sure what they ar. There SSM's, LAM's and SAM's. I know what they are but what are ASM's. Is this something leftover from something in the past. Attached is a copy of a small scenario, copy of my Fictional db 161008, screen shot with arrow showing the location of the 0 ASM's. If you have any questions please let me know Issue-170-No-ASM's-in-Port-and-Airfield-Window-in-…

  18. Issue Information Issue ID #000171 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2016.003 Fixed in No Aircraft added to air base fro Air Defense units in SEPosted by eeustice on 04 December 2016 - 12:33 PM In the SE no aircraft are added to the air base total from air defense units or barges. GE is OK. Attached is a small scenario, screen shot of airbase with only 1 plane on it. There are 10 planes each on the Air Defense Unit and Barge attached to base. Please let me know if you have any questions Issue-171-No-Aircraft-added-to-air-base-fro-Air-Defense-units-in-SE.pdf SE No AC.zip

  19. Issue Information Issue ID #000177 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2015.027 Fixed in Order of Battle build 2015.027Posted by rainman on 27 January 2017 - 01:14 PM I am having a consistent problem- Using 2015.027 with HCDB2-170122, when you click on one of your airbases with aircraft present in the OOB display it crashes the game. Game appears normal otherwise. Only the land bases, never the surface/sub groups. Using Win XP in Virtual PC. Problem first appeared with installation of HCDB2-161204. scenario is Broncepulido's newest. Issue-177-Order-of-Battle-build-2015.027.pdf Bug 1-27-17.zip

  20. Issue Information Issue ID #000178 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.002 Fixed in Formation Air Patrols deficient behaviourPosted by broncepulido on 16 February 2017 - 10:52 AM This is a behaviour present from some itinerations ago, but not sure how to reproduce it, as sometimes is present, and others not. Playing the Reagan against China scenario I did observe it clearly at last. Playing Red/China, in the first minutes I shoot down the 3xF-15C3 Formation Patrols of Okinawa, 1xE-3G, and a few 3?xASW aircraft. The spected behaviour should be the Blue/US AI-controlled side to form new patrols, but as in the attached file …

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