March 19, 200620 yr Hi, One Question about the way mines are modelt in the dbs. Most mines have a dp of 2 or less. Therefor it is posible to kill a mine with ASW-Weapons. DC for example. Herman models the mines in the PD for H3 with an Dp of 15000. Why not go the same way in HC? I created a test db in wich i changed the dp for mines to 999 and the dp for MCM-Weapons to 999. So a Player needs a lot of ASW-Weapons to kill a mine. And with my MCMforce Scen there´s a nice scen to test this new minemodell in HCE Any comments? Ideas? Regards René
March 19, 200620 yr I suspect that a direct changeover is not possible because anyone who has built a scenario under the pre-existing conditions is going to find that their scenario is very much out of balance under the new damage model. Following your example, MCMForceNorth, the player must destroy a certain number of mines. If the damage required is suddenly increased and the scenario was originally designed to have the mines swept with conventional weapons like Mk46, then that scenario can no longer be won. Recent scenarios, like Daren Lorentz's Foothold, would probably have problems since it doesn't even have MCM assets included.
March 20, 200620 yr Author I suspect that a direct changeover is not possible because anyone who has built a scenario under the pre-existing conditions is going to find that their scenario is very much out of balance under the new damage model. Following your example, MCMForceNorth, the player must destroy a certain number of mines. If the damage required is suddenly increased and the scenario was originally designed to have the mines swept with conventional weapons like Mk46, then that scenario can no longer be won. Recent scenarios, like Daren Lorentz's Foothold, would probably have problems since it doesn't even have MCM assets included. As long as the desinger did not use ASW-Weapons as MCM-Weapons, there will be no big change. For my MCMForce Scen i feel/see no change at all. The benefit for the game, we´re going near to the limits of the code and get as much realism as possible. Regards René
March 20, 200620 yr I may be exposing my lack of knowledge in such things but... Wouldn't an ASW weapon such as a Hedgehog or RBU 1200 also work on a contact mine? And if that is so you would end the ability to engage such mines with these weapons effectively if you changed the dp on the mines.
March 20, 200620 yr Author I may be exposing my lack of knowledge in such things but... Wouldn't an ASW weapon such as a Hedgehog or RBU 1200 also work on a contact mine? And if that is so you would end the ability to engage such mines with these weapons effectively if you changed the dp on the mines. All ASW-Motars (their Amo) like RBU 1200 or hedgehog work with contakt or time fuze, mainly contact. so you have to hit an small object (mine) with an much smaller Objekt (the ASW Charge) with out seeing it. ASW-Weapon usefull against mines might be depth-charges for example, or nukes. An Asw Torpedo would not hit a mine cause a mine ist too small. Regards René
March 20, 200620 yr I think that the cumulative concussive effects of multiple ASW Mortar / Hedgehog rounds should have an effect on mines. So long as the weapon can have a time fuse, it can saturate an area and doesn't need to actually hit the mines. A depth charge wouldn't hit the mines [or subs], either. However, the small warhead size on the mortar probably means that you would need to empty the entire magazine to stop just a few mines, no? Now, the problem with using ASW Mortars is their direct fire nature. If they are super powerful to kill mines, then when they are employed against real subs, they are still super powerful. You can't change one side of the equation without changing all the relevant equations. In order not to throw all ASW weapons out of kilter, I think that leaving the ASW mortars as they are might be more prudent.
March 21, 200620 yr Author However, the small warhead size on the mortar probably means that you would need to empty the entire magazine to stop just a few mines, no? nature. If they are super powerful to kill mines, then when they are employed against real subs, they are still super powerful. You can't change one side of the equation without changing all the relevant equations. In order not to throw all ASW weapons out of kilter, I think that leaving the ASW mortars as they are might be more prudent. Hi herman You can empty an entire ASW-Motar Magazine on a singel Mine without any result. BTW I´will not change any ASW-Weapon! Only MCM-Stuff Regards René
Create an account or sign in to comment