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AAR - Somali Pirates

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"Somali Pirates"

Author: Freek Schepers

Game Engine: ANW 3.9.3

Database: PDB

 

My first impression: Looks like an usual scenario. The thematic issue is up to date. I´m curious how this will work out for Nato side.

 

November, 1st, 2008, 12:00 - On we go!

 

Ok, mission is to guard the Norway, Kimi and Austrain Trader. Thus I have to find them and vector my vessels in their directions.

 

1. 12:02 Found the three HVUs and plotted intercept courses for my ships. Oh Lord - so many ships on the ocean and so few guardians!

 

2. 12:50 Freek is really tough with the player. Just detected that he has unloaded the Harpoons from Nato´s ships s5.gif

 

3. 15:20 Waiting for the enemy. A classical "Needle in the Hay"

 

4. 16:45 A Cigarette racer is firing ! Where and at which target? It´s the Samarkand. 7% damage so far. New HVU, yes - but I have to guard all MRCH if possible, I guess. Too far out. My scarce force are overstretched.

 

5. 17:40 Closing in; Samarkand now suffers from 10% damage.

 

6. 21:28 Samarkand up to 42% damage - and nothing I can do it looks like.

 

7. 22:52 A fishing vessel fires at a Merchant

 

8. This happens on De Ruyter´s way towards Samarkand - I´m lucky this time: The fishing vessels is sunk by missile fire.

 

9. 23:14 My frind, the Cigarette racer, has been redetected!

 

Second Day: November, 2nd

 

10. 00:25 De Ruyter comes closer

 

11. 01:10 Dutch triumph: De Ruyter sinks the Cigarette racer, thus scoring its second kill

 

12. 02:50 A Sampan firing at another merchant ! It is the Lauren, getting a pounding.

 

13. Brave De Ruyter is instantly redirected and on its way.

 

14. 06:26 Another Sampan firing. The Al Hasan gets 5% damage. How to secure all these merchants with that few assets and ASuW incapable helos? Not spoken of my missing Harpoons. s7.gif

 

15. 08:40 De Ruyter sinks this Sampan, too. Three cheers for the Netherlands. Will it be enough?

 

16. All three HVUs are now closely guarded by Nato vessels. That is all I can do.

 

17. 12:00 Game Over - lost!

 

I failed to prevent two MRCH from taking 1% damage. And I amanged to score only three kills, not four.

 

A most interesting scenario, Freek!

 

Ralf

So, you didn't like it with all the merchants running about on their own? Well, the Convoy version of this scenario is now available.

 

http://forums.gamesquad.com/showthread.php...526#post1099526

 

Just because you have a few High Value Units, does not mean that you have to assume 'close escort' of those ships, only. I think it helps if you keep an eye on them, but still use your ships to protect other vessels. Hope that you enjoy it.

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