December 20, 200817 yr Freek Scheepers and I played Fortress Keflavik, created using the community's favourite database, the Players DB. This must be the longest game I've ever played, to the length that I can't actually remember it all. Freek will be able to cover it in more depth. Some basic events, in no real order: Discovering that "Forgers" are completely useless against fighters Losing my SSGNs fairly quickly Destroying a P-3 with an SA-N-8 from a "Kilo" I launched my "Backfires" on their own when they should have had fighter escort and I probably launched my SSMs too early. I also shouldn't have turned the first wave back, as it cost me twenty hours. I didn't see the sub-launched Tomahawks coming so, I lost a transport and a chance of victory. I seem to have sunk a couple of Freek's ships, but I didn't get the chance to engage in an in-close naval battle, when I noticed my last seven "Backfires" were stuck on a runway. Herman took a look and couldn't salvage the bug. At this point, I offered Freek a draw and he accepted. I think, however, he would have won anyway, so the victory is his. I need to brush up on my tactics, that's for sure. Thanks for a great game, Freek.
December 20, 200817 yr I launched my "Backfires" on their own when they should have had fighter escort and I probably launched my SSMs too early. I also shouldn't have turned the first wave back, as it cost me twenty hours. Who knows? Maybe you actually saved them by turning them around early? In the future, you should know that all the plane loadouts have a line telling you how long it takes to re-arm them for that particular loadout. In this case, it said 1200 minutes. Thanks for the AAR.
December 21, 200817 yr Ok in this scen I played NATO and had squadrons of fighters, P3s and fighter-bombers in Kevlavik and Stornoway, E3s, a big SAG around a Iowa-class and a pair of SSKs. I lacked airborn tankers, real subs, and the ability to cross reload my F15s and UK F4s on each others bases. I managed to keep all three E3s up for most of the game (several days), and had around 7 pairs of fighters airborne to intercept bogies more than 300nm from my bases. Silenthunter tested my UK defenses with Mig29s and Su27s, and my Phantoms there needed to be supported by F15s (which had a limited on station time due to distance). I lost quite some Phantoms but the F15/Sparrow were invincible! I detected his amphibs with Kiev and lots of escorts and managed to get 2 full strikes in (with 6 hours reload). In the second strike a group of 9 Phantoms came in on the deck and bombed and strafed Slava which was playing radar pickets. none of the phantoms survived but neither did the cruiser I also picked up a lot of subs, and SH did manage to get a SAM off on a P3, but I killed about 7 subs (4 by strafing them on the surface). His strikes were not too well coordinated, but when he started flying towards one target (Kevlavik) and then at the last moment change for Stornoway he did get some Kelts off which killed a radar. My harpoons were useless but Iowa's Tomahawk sank 5 amphibs/merchants (which were my primary targets). I think I killed about 40 Tu22/Bear/Badger bombers and managed to not let too big holes fall in my AEW coverage when the E3s refueled (used Cruisers with radars on, which cost me three ships to SSM) and also managed to keep 14+ F15s up at all times. The fuel-load of the F15 and its speed and Sparrow missiles clearly were the key to not allowing SH to attack my bases. Great game, we must have played about 4 or 5 sessions and covered maybe 40 game hours. Freek
December 22, 200817 yr Sounds like an awesome battle and a great defense strategy. It's a good thing that SilentHunter didn't hammer Stornoway and then work his way up the ladder to Keflavik. Thanks for sharing your AAR.
December 23, 200817 yr Author I wasn't using the "Slava" as a radar picket, IIRC. I only had two amphibs, but you did get an oiler, which I was moving to try and refuel the "Kilo".
December 23, 200817 yr I wasn't using the "Slava" as a radar picket, IIRC. I only had two amphibs, but you did get an oiler, which I was moving to try and refuel the "Kilo". I remember your formation being so wide (50nm accross at least) that I could have my Buccaneers avoid the escorts and try to go for the Kiev and its Amphibs in the centre. Now, Kiev proved to be more than capable to handle my poor old bombers, but when in the next strikes I focused on the outer screen it was much easier because they could not defend each other. The thought of refueling a Kilo at sea, close to enemies,..... brrr. Freek
December 23, 200817 yr The thought of refueling a Kilo at sea, close to enemies,..... brrr. That struck me as a bit odd, too. The Kilo should have had plenty of fuel for such a short scenario. The battery charge may have been expended, but a sub can recharge its batteries with the use of the 'R' hotkey. I think that the charge starts automatically if the sub goes down to 0% electrical charge, too.
December 24, 200817 yr Author The thought of refueling a Kilo at sea, close to enemies,..... brrr. That struck me as a bit odd, too. The Kilo should have had plenty of fuel for such a short scenario. The battery charge may have been expended, but a sub can recharge its batteries with the use of the 'R' hotkey. I think that the charge starts automatically if the sub goes down to 0% electrical charge, too. OK, I didn't know that. I know now...
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