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File Name: Pacific War 2 Intruders

File Submitter: JSF

File Submitted: 06 Jan 2013

File Category: Scenarios

 

Pacific War 2 Intruders

 

A scenario for Harpoon 3 UE and the HUD 4 database.

 

In this second scenario of the Pacific Battleset your task is to guard the brand new Hyuga Class helo carrier.

 

Several Chinese subs have made it to come close and now try to hunt the pearl of the Japanese Fleet down.

 

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  • 2 months later...

I finally got a chance to try this one out. Here is my AAR...

 

Pacific War 2 – Intruders

Scenario by JSF/Ralf

AAR by Mark Gellis

 

I must guard the Japanese “carrier” Hyuga from Chinese submarines.

 

The scenario begins at 13:00 Zulu, 15 August, 2013.

 

13:04. In the first four minutes, four submarines have appeared near my task force. I am going to try to move my task force away (to the east and then the north) to put some distance between myself and then. I am also launching a Seahawk-J to see if I can get more information.

 

13.06. A fifth sub spotted. How did they all get this close!?

 

13.07. Torpedo contact!

 

13:10. A Chinese plane has appeared, a Yun-8X, but it got too close and a Sea Sparrow took it down.

 

13:12. Contact G103 is a biological. So is contact G102 and G108. Two other contacts are submarines, identified as Chinese Kilos. I’m sending helicopters, changing course (north by northwest) and going to flank speed.

 

13:21. There is Han right ahead of me. There’s got to be nearly ten subs and/or whales in the water around me! Changing course again and launching another helicopter.

 

13:28. I’m getting some information on another submarine…it is an American Seawolf and it is firing on…well, I hope it’s not me.

 

13:55. Launching my last two helicopters. The rest are out of torpedoes and must reload. I’m not sure if I got any of the Chinese submarines yet but none of their torpedoes have gotten me so at least I’m not losing. Yet.

 

14:07. Changing course again. Now heading east once more, staying in the assigned patrol zone. (I think that’s what it is…it is marked with reference points.)

 

14:25. Got one of the Kilos. I may have gotten both…the other one has disappeared.

 

14:36. Something got hit. I don’t know what. But I heard the explosion. Lining up one of the Hans between two choppers…I’ll pinch him between two torpedoes.

 

14:43. Launching torpedoes at the Han.

 

14:45. The Han took a hit but is still “visible” on sonar. Is he sinking?

 

15:16. I’m getting torpedo contacts but they don’t seem anywhere near me.

 

15:26. Launching another helicopter to see if I can kill the other Han.

 

15:32. Victory conditions achieved. It says four Chinese subs got whacked (I think I got two of them. It also says a Russian submarine got killed and two whales. Poor whales! The Russian Sub and the Seawolf may have gotten the other Chinese subs.)

 

Overall assessment: This is a nice, tense little scenario. The biggest change I would make would be to modify the orders so it is clear that you’re supposed to stay in the patrol zone (if you are, in fact, supposed to do that). I would not bother adding a “stay on station” victory condition; I think as long as the carrier survives and enough Chinese subs are killed, by the Japanese or their allies or anyone else, it can be considered a victory.

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