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AAR: Naval Infantry

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AAR

 

„Naval Infantry“

Scenario designed by Herman Hum

 

Based on an original Harpoon Classic HDS-II-scenario

Database: Players DB 7.4.7

 

A. Foreword:

 

Herman rebuilds a lot of HC scens, especially those of the HC HDS-II-Battleset, with AGSIs permission. “Naval Infantry” belongs to the HDS-II-GIUK-Battleset, Herman´s favourite.

 

In Norway Nato is down to two squadrons of Falcons and one of F-5s. Four Orions are stationed at Kevlavik and the main force are three diesel subs. This is what ought to do the job: to stop an full scale CIS amphibious landing at Bodo in the tracks. Therefore I have to sink three amphibious landing ships.

 

B. My experience

 

1. It all starts on August 10th, 1995, at 05:50 PM.

 

2. About 06:40 PM: Several boogies to the East; the Russians are coming.

 

3. At 06:50 PM: sub contact, an Echo II

 

4. Since 07:00 PM: constant air attacks at Bodo – Floggers wherever I look, and – very nasty - Fencers. My Falcons get their share, but will it be enough?

 

5. About 09:35 PM: The Echo is dead, one Orion got it.

 

6. About 11:20 PM: Bodo is still under constant air attack, don´t know how much Floggers and Fencers are left.

 

7. Day 2 – August 11th, 02:00 AM: I lose one Orion after the other – there are CIS aircraft West of Bodo – Fulcrums – is there a Kusnetzov class carrier approaching?

 

8. About 05:30 AM: Skunks to the North West detected. Here they come. Looks like there are two CIS Task Forces approaching, maybe one centered around the carrier.

 

9. About 06:10 AM: Bodo gets hits by Shipwreck SSMs – can those killers really hit land targets?

 

10. 06:30 AM: Sandbox attacks on Bodo. There will be not much left of the Base. Hangar after hangar gets blown up.

 

11. At 08:50 AM my chances have decreased very much: The last Orion has fallen due to missile fire.

 

12. At 11:20 AM I am down to four ac and three subs.

 

13. At 11:40 AM I get contact on a surfaced Victor I near Bodo and vector my SSK Walrus towards it.

 

14. About 12:30 AM: The Victor is dead, sunk by two MK-48s. At least some good news.

 

15. At 01:00 PM: All ac lost. Down to three subs.

 

16. About 01:45 PM: Got several surface contacts and vector all subs towards them. Will they arrive on time and get those LSTs?

 

17. At 05:30 PM SSK Tigerhaij is sunk by torpedoes. Don´t know how they detected and got it. The ANW game engine would have reacted more friendly I guess.

 

 

August 11th , 05:52 PM

 

Defeat! Game time is over. 24 hours are gone.

 

C. Hints for the designer:

 

1. AFAIK Shipwrecks cannot hit ground installations.

2. That Victor I west of Bodo should not be surfaced.

 

D. Resume

 

All in all this is another real nice and accurate remake of the original scenario. I really had a lot of fun and will soon start another attempt to master it.

 

Thank you for rebuilding it, Herman!

 

Ralf

C. Hints for the designer:

 

1. AFAIK Shipwrecks cannot hit ground installations.

2. That Victor I west of Bodo should not be surfaced.

 

D. Resume

 

All in all this is another real nice and accurate remake of the original scenario. I really had a lot of fun and will soon start another attempt to master it.

 

Thank you for rebuilding it, Herman!

 

Ralf

 

Fabulous AAR! Thanks for sharing it. :D

 

1. The PlayersDB has a variant of the SS-N-19 Shipwreck that allows for this possibility. It's not a standard loadout, but this is a game of 'what-if', so I decided to re-load the ships with it. I believe that the original HC version had the base attacked by Shipwrecks, so I tried to be faithful to it.

 

2. I can't fully explain the behaviour of the Victor. It is on an ASW patrol mission. I checked the map and it 'might' have run over a patch of shallow water (-20m). If it tries to stay 10m above the sea bed, it could be at -10m and thus appear as though it is on the 'surface'. I don't have any other explanation for it. I've double-checked the unit and it appears to be functioning properly.

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