Jump to content

Recommended Posts

evaamo,

 

I am not the resident Game Engine or Database guru here yet as I understand it, v3.11 would have improved boarding capabilities. You might wish to hit this question into a new topic rather than as a reply to this topic. CV32 and TonyE will for sure be able to get you a more thorough answer.

Link to comment
Share on other sites

Well, I finally got to play it through. Here are some observations...

 

I used auto-datalinks setting (I’ve had to abandon full realism because it’s too full of “realistic” issues in the game engine) but I’m sticking with aircraft logistics. I’ve played this before so I have some idea what is coming and will probably do better than I did the first time around, but we’ll see if I can actually win this…

 

(Observation...would the ships be arranged this way, with the carrier all by itself without escorts?)

 

17:01. Game start. A lot of targets are auto-detected (was this intentional?) and so I’m going use my T-hawks and hurt them, especially radar and SAMs. Also bringing my ships closer to shore to make it easier for the helicopter.

 

(One observation...the generic all-in-one-facility airfields are easy to knock out. It’s harder to take out an airfield if you actually plan out the base with hangers, runways, etc.)

 

17.09. Missiles on their way. Wow...the Ohio SSGN has a lot of cruise missiles. Air patrols and strikes groups forming up. I’m putting up my heavy bombers with cruise missiles while I can. I’m putting up about a dozen Hornets of various loadouts, ready to start looking hard at ships and sink the ones who are hostile. Since I’ve got Weapons Free (is this deliberate?) I can just send them on their way and let them do their job.

 

17.14. Merchant detected and I’ve set up a mission Ship Strike/BoardingTakeover and will assign helicopters to it. But first, I’m going to take a look at and possible eliminate a Russian ship that is right in the way of any choppers going towards the merchant. Pesky Russian warship!

 

17.24. Incoming missile warning! I think these are heading towards the airbase but I’m not sure.

 

(Observation...I would have added somewhere extra for the planes from the one base to land. Even if there is nothing else there, perhaps an airstrip in Greece or Italy to which any survivors of the base nuking can flee.)

 

17.38. Putting up a flight of six strike eagles. Tried to use the cruise missiles from the B-52s, but they would not fire. Database error or something else? (As it turns out, they fired eventually, but not until I was closer to the target. Was this an error on the missile range, or did the aircraft have to get close enough to get a "target lock" on the actual targets? Or something else?)

 

17.47. Lost a Lancer en route to Damascus. Many targets hit with T-hawks. Time for another round.

 

17.51. Lost the other Lancer. Still have problems with the cruise missiles on the B-52s. Odd.

 

18.26. I’m in the middle of a ferocious but rather one-sided battle with various ships being sited, identified as bad guys, and sunk with Harpoons, Mavericks, and anything else I can throw at them. Also dealing with some enemy aircraft, but now that I've zapped their airfields, they have nowhere to go and are just crashing as they run out of fuel. There’s a bit of real information overload at this point. Probably realistic but hard to keep track of everything I’m doing. By the end, I've sunk half-a-dozen enemy warships, including a Slava, without getting even a scratch on any of mine.

 

18.45. Firing cruise missiles, finally, from the B-52s.

 

20.23. With the impact of the B-52s cruise missiles, the northern group of targets is pretty much obliterated. But the air base in Turkey is under attack by missiles. I get most of them, but a few get through and they are nukes and the base is HISTORY. And so are a couple of squadrons of American aircraft! Ack!

 

22.46. Got the CH-53 chopper on station over Damascus. Did I do it in time?

 

0.59. Mission failure!

 

According to the end-of-scenario report, where I was failed was to complete both parts of a two-part victory condition, stationing the helicopter and getting possession of the merchant ship. I'm not sure which one I failed. I did get the helicopter on station, but was it too late? And I did hover helicopters right near the merchant, and they had been assigned to a "strike/boardingtakover" mission (and so did not actually damage the ship with the marines onboard). So I don't know if these are game engine glitches or if I did something wrong.

 

Overall, this was a very interesting scenario. Even though I did not win, I had fun. Thanks, Steven.

Link to comment
Share on other sites

  • 2 weeks later...

Well, I finally got to play it through. Here are some observations...

 

I used auto-datalinks setting (I’ve had to abandon full realism because it’s too full of “realistic” issues in the game engine) but I’m sticking with aircraft logistics. I’ve played this before so I have some idea what is coming and will probably do better than I did the first time around, but we’ll see if I can actually win this…

 

(Observation...would the ships be arranged this way, with the carrier all by itself without escorts?)

As I had understood it from my days with short range SM1's and Sidewinders, CG's and DDG's would be positioned within range of those ships weapons. In this day of AIM-120's, longer range SM2's and OTH engagement I had assumed that ship positioning would be further apart. Would hate to have all my eggs in one basket.

 

17:01. Game start. A lot of targets are auto-detected (was this intentional?) and so I’m going use my T-hawks and hurt them, especially radar and SAMs. Also bringing my ships closer to shore to make it easier for the helicopter.

I've tried playing without auto-detect a few times to the point of tears. I'd loose the game so bad that I only use it on select targets. I think since you brought it up I'll pull up my big boy britches and try it again.

 

(One observation...the generic all-in-one-facility airfields are easy to knock out. It’s harder to take out an airfield if you actually plan out the base with hangers, runways, etc.)

I've used the runways vs. the all in one facilties and those runways take a lot of time to take out. The AI will rebuild it too if you dont completely destroy it. I think they are 1400DP. That's a lot of bombs. I wanted to focus on taking out individual units, (i.e.,aprons with aircraft on them) and the all in one could simulate just the runway.

17.09. Missiles on their way. Wow...the Ohio SSGN has a lot of cruise missiles. Air patrols and strikes groups forming up. I’m putting up my heavy bombers with cruise missiles while I can. I’m putting up about a dozen Hornets of various loadouts, ready to start looking hard at ships and sink the ones who are hostile. Since I’ve got Weapons Free (is this deliberate?) I can just send them on their way and let them do their job.

 

17.14. Merchant detected and I’ve set up a mission Ship Strike/BoardingTakeover and will assign helicopters to it. But first, I’m going to take a look at and possible eliminate a Russian ship that is right in the way of any choppers going towards the merchant. Pesky Russian warship!

 

17.24. Incoming missile warning! I think these are heading towards the airbase but I’m not sure.

 

(Observation...I would have added somewhere extra for the planes from the one base to land. Even if there is nothing else there, perhaps an airstrip in Greece or Italy to which any survivors of the base nuking can flee.)

Now what fun would that be? Got to have some drama! :o

 

17.38. Putting up a flight of six strike eagles. Tried to use the cruise missiles from the B-52s, but they would not fire. Database error or something else? (As it turns out, they fired eventually, but not until I was closer to the target. Was this an error on the missile range, or did the aircraft have to get close enough to get a "target lock" on the actual targets? Or something else?)

I'm not sure on this. I have never been able to use the AGM-158, either version, on any aircraft. I thought I had the AGM-86's on the B-52's just for that reason. As for the AGM-158 I believe it was a sensor issue in the DB. I have yet to see it resolved.

 

17.47. Lost a Lancer en route to Damascus. Many targets hit with T-hawks. Time for another round.

 

17.51. Lost the other Lancer. Still have problems with the cruise missiles on the B-52s. Odd.

 

18.26. I’m in the middle of a ferocious but rather one-sided battle with various ships being sited, identified as bad guys, and sunk with Harpoons, Mavericks, and anything else I can throw at them. Also dealing with some enemy aircraft, but now that I've zapped their airfields, they have nowhere to go and are just crashing as they run out of fuel. There’s a bit of real information overload at this point. Probably realistic but hard to keep track of everything I’m doing. By the end, I've sunk half-a-dozen enemy warships, including a Slava, without getting even a scratch on any of mine.

Yes, lots of stuff going on. I'm going to have to try to slim these things down.

 

18.45. Firing cruise missiles, finally, from the B-52s.

 

20.23. With the impact of the B-52s cruise missiles, the northern group of targets is pretty much obliterated. But the air base in Turkey is under attack by missiles. I get most of them, but a few get through and they are nukes and the base is HISTORY. And so are a couple of squadrons of American aircraft! Ack!

 

22.46. Got the CH-53 chopper on station over Damascus. Did I do it in time?

 

0.59. Mission failure!

 

According to the end-of-scenario report, where I was failed was to complete both parts of a two-part victory condition, stationing the helicopter and getting possession of the merchant ship. I'm not sure which one I failed. I did get the helicopter on station, but was it too late? And I did hover helicopters right near the merchant, and they had been assigned to a "strike/boardingtakover" mission (and so did not actually damage the ship with the marines onboard). So I don't know if these are game engine glitches or if I did something wrong.

Another "I don't know." Maybe v3.11 is a bit better with boarding/takeover. The process is not a 100% guarranted and it may take some time. I think it's an important victory condition and should be in the game.

 

Overall, this was a very interesting scenario. Even though I did not win, I had fun. Thanks, Steven.

Thanks for your input. I'm going to give one of your scenerios a spin in the next week or so.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...