April 14, 200719 yr "AAR: Forced into the Corner Designer: Brad AAR by Ralf The scen created by Brad is a very tough one, no single second for recovering. There is constant naval and air combat action. I really enjoyed being pushed into the corner! Here are some hints which might be helpful for creating Corner V 2.0: 1) There are more than 1.000 aircraft involved - 600 + red and 400 + blue. This number is very difficult to handle both for the machine and the human controlling it. I would suggest cutting the numbers down to a maximum of 200 red and 100 blue ac. 2) I won by fulfilling the minimum victory condition kill of 100 aircraft. This was accomplished early in the game. What about working with and-conditions instead of or-conditions? This would make it far more difficult to win the game. 3) I would suggest to replace the carrier group with a battlegroup based on a battleship (Iowa) and several cruisers. Include some transport vessels and direct it towards the corner which is in need. I also suggest to place it much nearer towards the theater, so it plays a major role in the game. The carrier group IMHO is too far away. By doing that you a) reduce the number of aircraft , shift the game towards naval combat and c) bring the players together. 4) Why not delete those bases in England and Italy - they are too far away. This would reduce the need to scroll around. 5) What about more subs chasing another subs and naval vessels? In short my suggestions can be summarized to three aspects: Fewer aircraft, more naval combat, fewer bases, bring it all together in the theater.
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