October 5, 201114 yr File Name: Alaskan Tango (Version 3) File Submitter: Mgellis File Submitted: 5 Oct 2011 File Category: Scenarios DB Used: HUD3 Authors: Mark Gellis Battleset: No Information A further revision, based on comments from people who have tried out the earlier versions. Be careful what you wish for... Click here to download this file
October 8, 201114 yr The AEW-50 Mainstays still are too far out and unguarded. Just got two and a May.
October 16, 201114 yr Got 23 SU-27, a dozen backfires, six Mays, six Recce Bears and the two Mainstays so far. Lost four Tomcats in return. Doubt that there is much air ressistance left. It´s a shame how ANW handles those beautiful and agile Flankers, they are coming in dumb and not aggressive enough. Same with the AI controlled subs in my test runs with the scen´s older version: they creep around on some mission and are by far not aggressive enough to threaten any halfways experienced human opponent.
October 19, 201114 yr Author Got 23 SU-27, a dozen backfires, six Mays, six Recce Bears and the two Mainstays so far. Lost four Tomcats in return. Doubt that there is much air ressistance left. It´s a shame how ANW handles those beautiful and agile Flankers, they are coming in dumb and not aggressive enough. Same with the AI controlled subs in my test runs with the scen´s older version: they creep around on some mission and are by far not aggressive enough to threaten any halfways experienced human opponent. There may still be a few surprises waiting for you when you try to take out the base itself. And I'm not sure how the new set-up of subs will act, but I think it will be a bit tougher than the last one...a different group of subs is out there now. Let me know how it turns out. Mark
October 23, 201114 yr Ok, switched my strategy to a massive pressing, sending the Tomcats as close to the hostile base as their SAMs (Grumbles = approx. 50nm) allows. Gort one more Flanker (maybe the last one), one more Mainstay and 13 Foxhounds- Lost two more of my beloved Tomcats. But six Tomcats for 24 Flankers, 13 Foxhounds, three Mainstays, six Mays and six recce Bears is ok, IMO. Looking for what comes next.
October 30, 201114 yr Enough ANW for the next year or so - what a terrible AI performance. The last Flankers came in dumb, too. Still no defense for the Kiev and its escorts, thus another Turkey Shoot. Stumbled over another strange issue: SSN Groton closed (without ANY resistance of the Kiev Group) first close to and then right in between the group and fired torpedo after torpedo - to no avail. Don´t know if this is database or game engine related. It simply is annoying. Mark, if you got HUE, you got H3 V 3.6.3 as well. Try this one. Write a similiar scenario and look how the AI here handles its fighters, subs and ships - you´ll be baffled.
October 31, 201114 yr Author Enough ANW for the next year or so - what a terrible AI performance. The last Flankers came in dumb, too. Still no defense for the Kiev and its escorts, thus another Turkey Shoot. Stumbled over another strange issue: SSN Groton closed (without ANY resistance of the Kiev Group) first close to and then right in between the group and fired torpedo after torpedo - to no avail. Don´t know if this is database or game engine related. It simply is annoying. Mark, if you got HUE, you got H3 V 3.6.3 as well. Try this one. Write a similiar scenario and look how the AI here handles its fighters, subs and ships - you´ll be baffled. Hmmm...I wonder how much of that is the AI and how much of it is my inexperience giving the AI the instructions it needs to do its job right. For example, I set up some general patrols but I did not set up anything to specifically keep watch over the Kiev's group (I'm still figuring out how to do things like that). I probably left other holes experienced players would have been able to exploit. Oh well. The scenario was an experiment. This one "failed" in the sense of not being challenging enough, but I think I learned a few things writing it and I hope the next ones I put together (like the Battle of Mukkawar and the Cold War one I'm working on now) will be more fun. Mark
November 1, 201114 yr Mark, not, it´s not you and the scenario is neither bad nor boring. It simply suffers from several ANW game engine shortcomings. That´s why I recommended that you write your next one with 3.6.3. Use the inbuilt Standard Database or the db2000 V 10.0.0. Why the db2000 has become old, yes (it is of 2006), you get the best combination of game engine and fitting database. If you agree, I´ll rebuild "Alaskan Tango" with 3.6.3 and db2000. Thus you, and others interested, can feel what I am talking about. Is that ok? Ralf
November 1, 201114 yr ...On the other side...rebuilding with and for 3.6.3 may be a futile effort, since players focus on ANW 3.10. So I´ll just create a modded version with 3.10 and the HUD 1.6.1 You used. Ok?
November 1, 201114 yr Crazy...in the first attempt I deleted the generic airfield, replaced it with discrete units, including hangars...and could not add a single aircraft to them. This has happened to me once before and I think Darren said it had to do with lost comm links, not sure. In the second attempt I left the generic AF alive and simply tried to remove (my first thought was that the capacity used to a 100 per cent) and then re-add ac - same. Could not change anything. Don´t know for sure if it is the 3.10 scenario editor, but it really looks like. Anyway, no way rebuilding the base this way I fear. So I´ll focus on the Russian Surface Group and the subs. Stay tuned, hope to finish it tonight GMT.
November 1, 201114 yr Author ...On the other side...rebuilding with and for 3.6.3 may be a futile effort, since players focus on ANW 3.10. So I´ll just create a modded version with 3.10 and the HUD 1.6.1 You used. Ok? Yes, please feel free to take the scenario apart and rebuild it however you think best. Also, please feel free to post observations on what I did, why something might work better one way or another, etc. To save time, the answer to pretty much any question you might ask that begins with "Why did you..." is probably "Lack of experience with the scenario editor's more subtle capabilities." I know how to put a task force together, make sure the ships have weapons in their magazines, etc., but I'm still learning things like, "Oh, so the way you assign a ship to ASuW duty is you click on that ASuW arc and THEN set up the patrol zone and that way the AI not only knows where your ship should go but what it should be doing...ahhh!" Other possible answers to such questions include "I did not know that a particular base, ship, etc. has certain capabilities or limitations" and, more often than I like to admit, "Because I'm an idiot." Mark
November 1, 201114 yr Mark, you´re one of the finest scenario writers around, and obviously a very nice guy, too. Your H3 scen building improves by the day and sooner or later you´ll make me looking like an idiot regarding H3 Ok, I´ll finish my "expanded and modified version" in an hour or so and release it. Ralf
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