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File - Alaskan Tango (Revsied)

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File Name: Alaskan Tango (Revsied)

File Submitter: Mgellis

File Submitted: 20 Sep 2011

File Category: Scenarios

DB Used: HUD 3

Authors: Mark Gellis

Battleset: No Information

 

A revised version of the Alaskan Tango scenario with some errors resolved...

 

Click here to download this file

Mark,

 

just playing it. I think the carrier group (and its escort groups) should be positioned much closer to the target. It all starts about 900nm apart from Kamchatsky. Right now it is May, 4th at 0700 and I still have not seen any hostile unit.

 

So if you would place the task forces about, let´s say, 400 to max. 500nm apart from Kamchatsky, the scenario would lose nothing IMO, but the prequel would not last so long.

 

 

 

Regards,

 

Ralf

Mark,

 

 

 

another hint: The hostile base is auto-detected it looks like. It is much harder for the human player if you deactivate the auto-detection of any hostile/computer-controlled facilities when placing them. Thus the human player has always the risk to fly into an undetected SAM belt and needs well-planned reccon missions first.

 

 

In the current version I can see the hostile SAMs and thus plan my attacks.

 

Regards,

 

Ralf

Another idea: instead of building scenariso with pre-arranged installations like airfields you could craete bases by inserting buildings, bunkers etc. manually (and later on group them) and thus arrange the base as you like, or as the base is structured in real life. More work in the first instance, but often fun.

Playing it for several days now. After the initial, a little boring phase (cf. my comments regarding distance to target), it has now become much harder since there is a lot of air resistance.

 

 

 

But I managed to sink a hostile group centered around a Kiev and I downed arbout 30 ac so far, myself losing 3. Got no sub so far, this could become a difficult task to accomplish.

It´s now May, 5th, about 17:45 game time.

 

 

The Tomcats have blown anything hostile from the skies, it´s now more or less a Turkey Shoot.

 

 

Some hints regarding the red OOB:

 

- So far I not only downed 30 Foxhounds, but 4 Mainstays and six Recon Bears (and Mays), too. It looks like the Soviets have lost their eyes and thus are doomed - at least regarding air combat.

 

Hints to improve the AI´s odds:

 

- It certainly would be better to place the Mainstays far behind the fighters, not far from the air base and guarded by agile dogfighters (Flankers and Fulcrums) as well as by long range SAMs like the SA-5 Gammon.

 

 

- The AI can get forward intelligence by placing several first line nuclear attack subs close to the US task forces.

 

 

- Give the AI several Badger jammers (not too close to the battle front) in order to blind the Tomcats.

 

 

- Give the AI more long and medium range Bears and mays.

A few hours game time later...

 

No hostile air units left.

 

 

 

A coordinated attack Tomahawk attack including TALD and HARM armed Hornets to plough the way completed one goal: to kill the airfield. A few Tomahawks were enough.

 

So now for the subs...already got one. Three more to sink than the game is over.

 

 

 

On with ASW!

Another hint...

 

 

 

While pounding the base as I wish, I really miss a stiff resistance here.

 

 

The base is not defended by any own CAP (there should be at least one regiment of Foxhounds, Fulcrums or Flankers IMO), nor by a useful mix of SAMs (SA-5, SA-10, SA-8 and ZSUs for example).

 

 

The Foxhounds are wasted in their role far outside and all fell prey to the Tomcats.

 

So - create a strong multilayer SAM belt, guarded by a regiment of Foxhounds (themselves guarded by long-range SAMs) and another one of more agile dogfighters - Fulcrums or Flankers.

 

The outer defence should be composed of MANY long range recce birds (maybe some fast Foxbats, too), jammers and at least six to eight first line nuclear attack subs. Some sniffers like Kashin DDGs and AKI Ocean, too.

Nothing left from the base.

 

Now for three more subs. The one I got so far was an Oscar SSGN, a real killer. But it did not get a shot on my task forces, obviously no good intelligence.

Ok, I´m through. Got three more subs. Surprisingly, two of them were ballistic subs. Easy targets.

 

 

 

Mark, thus a last hint for this one: replace those ballistic subs by first-line SSGNs (or at least guard them with SSGNs) and life for the US side would be much harder.

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