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Vietnam era missions

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For today this is just a place holder mostly, but if any of you have any ideas on Vietnam era historical and a historical missions i'd love to hear about them!

 

I've been meaning to get onto this for a while, as I always thought there were too few Vietnam era missions, and the one or two I found were brilliant.

I plan to make around 5 historic scenarios, but will extensively research each one, with the help of you guys I hope :D

Also I plan for some 'fun' A-Historic missions, which will be entirely of my own design!

 

For this week I will be researching in main the weapons systems used in the US Advisory Vietnam War era - '63-'65

 

Notes for research(any ideas for more will be taken into account!)

 

-US/SVN Airforces 1963

-Anti-Air forces VC 1963

-Historical missions and operations involving heavy air support in this era

*Idea here, maybe a semi A-historic mission about bombing Diems palace in 1963 (Small scale!)

 

Other ideas

 

-Possible air mobile operations? Using heavily the assault troops in choppers and possibly land forces with the air elements.

 

 

 

 

Also if anyone else planned the same as this, or has done some Vietnam missions already - let me know!

...

Also if anyone else planned the same as this, or has done some Vietnam missions already - let me know!

 

I've created a few missions late last year and uploaded them here at harpgamer, scenarios, custom. Pushover and milkrun are small scale actions to get into the right mood and experiment with the weapons available. Knight is a Rolling Thunder themed operation, covering multiple small tasks. Cam Pha portrays an attack on the important coal harbour in North Vietnam. All of them use the Indochina battleset.

 

There's of course also the Thanh Hoa bridge scenario in the Pacific battleset, the gulf of Tonkin incident, and Linebacker.

 

When writing the scenarios I found it hard to portray the weapon systems of the time. AAA are best dealt with guided ammo in Harpoon and not iron bombs or cluster bombs or rockets. This is a bit contrary to my reading and gaming of the times weapon deployment, where fighters / bombers with ARM, cluster bombs and rockets would go for AAA and the high value guided ammo would be reserved for main targets.

 

There was also a list of resources in the military history section on battlegroup composition. Should be worth checking out.

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