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C Level Brawl

Featured Replies

Mark,

 

Mark,

 

if I now play logistics on as intended, all aircraft have unlimited loadouts. That means that on one side the issue with no loadouts available is solved. But, on the other hand, it is like playing with logistics off: no limits. Did you enter an ammo dump and set up all values to maximum? Or (i´m not sure about this) does adding an ammo dump to an installation (which I never use) automatically lead to this unrealistic situation?

 

Anyway, surely not what you intended (?)

 

Weird...all I did was add a US ammo depot (didn't want to mess with a generic one) to the airfield installation and when I open up the scenario editor, it tells me I have enough for 82 sorties with the ATA loadout for the Canadian F-18s. \

 

Hmmm...I did not rebuild the scenario for the Jan. 2011 version of the HUD3 until I read your message...when I did so, it changed the number of sorties available to 90. (In fact, I could not run the scenario until I used the rebuild functions. I will have to keep that in mind when I write other scenarios.) And then when I did run it, it says I have 98 sorties available. Go figure. Weird.

 

 

IIRC this sortie rate mismatch is a known ANW bug. The game engine and the scenario editor calculate differently. Not nice, but not game killing, either. For me, the question remains, why I got unlimited loadouts.

 

I´ll play the scen today and look once more at it, maybe I forgot to check the aircraft logistics on box.

 

Regards,

 

Ralf

 

 

Gents,

 

There's actually not a bug here. More than two years ago there was and I had AGSI fix it for me. :)

 

The difference in the available loadouts between the Scenario Editor and the game versions is easily explained. In the Editor the available weapons do not reduce when you load aircraft. If there's enough weapons for 90 loadouts even if you load 90 aircraft there's still 90 loadouts available. Once you open that example in the game you'll see 180 loadouts. That's 90 in the magazine and 90 on the aircraft... ;)

 

If a player decided to change say, 30 of the 90 aircraft. The weapons aren't expended, they are transferred back to the magazine. So after changing the loadout, the magazine would display 120 of the loadout as available.

 

Now I know I spend tooooo much time working on this game...

 

Cheers

 

Darren

This is also how VetRep works in the game.

 

Later

D

Mark,

 

I´m through. Only a draw because I didn´t find/sink the hostile sub.

 

 

All in all a well-rounded scenario. Some more hints:

 

 

- Shield the two hostile vessels with CAP as good as posiible = give the AI better defending chanes

 

- Name the bases if they are really representig real bases with their exact location

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