Back in 1998 I started war-gaming by playing Avalon Hill's Advanced Squad Leader, and I still have my original rule book, game boards with 5 expansions, and 2,000 plus game counters carefully stored in two large fishing tackle boxes that I protect with my life. I currently play TacOps4, and I like to have as many details as possible for weapon systems and tactics as I can. I was extremely excited when TacOps4 came bundled with 167 different US Military Field, Technical, and Joint Chiefs of Staff Manuals in pdf format (with searchable text). I have only played land warfare up until now.
I discovered Harpoon just a month ago when I was reading an analogy that TacOps was *as close as you could get* to a ground tac sim to what Harpoon was for the sea and air.
My war-gaming buddy is a naval junkie, so I sent him the link and he picked up HCCE and Harpoon ANW. The next night I receive the phone call from a friend who obviously didn't sleep that night, "You have to see this." He is already experienced in basic naval tactics, having played old sub and naval sims, and was showing me HCCE. I am not one for fancy graphics, and the game engine and system's database mean everything -- so, like a kid in a candy store, I spent hours just looking through the database, and then purchased HCCE.
I started the tutorial, and with no knowledge of naval warships, weapons, or countermeasures except for my experience with "simulated off-board naval gun support", I felt hopeless. I searched for a good web site on practical tactics for modern naval warfare, and came up pretty empty-handed. I downloaded the "Principals of Naval Weapon Systems" and the "Radar Game" pdf files as suggested in an earlier post to a newbie, and luckily science is my strong suit, and I found a lot of the physics and practical applications explain a lot about the details, but I am staring at the formation editor and the different rings and sectors asking, "How far should my ASW ring be from my AAW ring in this situation, or any situation? What if I have a carrier in the group, what are smart ranges for putting ASW frigates, do I put out planes in patrol with the formation editor ever, or only use the patrol feature with a launch air command, and then the worst of all: subs and torpedoes. How do I play defense?" A tank can't outrun an incoming Hellfire, so I feel pretty lost at making a choice when it comes to any smart defensive maneuvers, formations, and without my basic ground tactical safety net of getting defensive benefits from being inside a stone building, heavy woods, employing smoke, or in a light forest out of LOS from a T-90... what are the ways to not get eaten alive by enemy subs?
So, basically what I am saying is that I can research a system with the in game database or books from the library, and have a grasp that there are differences between an SPY-1 and a SPS-49 system, and I do not have trouble making choices with aircraft and munitions, and ASW weapons are basically understood in the same way I would make tactical choices about considering the speed/penetration/warhead as if I were making choices about facing a Bradley with a TOW-2 at 3000 meters against a potential contact with BMPs with Spandrel missiles.
But, where can I find "Practical Naval Warefare Tactics for Dummies: How and when to steer your ship in this or that direction", because right now my best tutor is learning how to use ASM helicopters from auto air-patrols, weapon recommendations from the staff messages, and having my groups destroyed over and over again by subs.
Thanks for any advice or direction to a web site, sorry for the long story.
Best,
David