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Tsume

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  1. Tsume

    2015.012 Crashing

    2015.013 seems to work fine! Thank you Tony! (2015.012 crashed just by executing Winharp32.exe)
  2. First of all thank you Tony and testers for your work. I check the forums a couple of times a year and every time I find new patches, new scenarios, new ideas, even now that you are left with no support whatsoever. Now, I just installed 2015.012 (on top of a 2014.XXX) and it crashes at start. I'm on Win7 64 and the last patch was working fine. ge log: Logging begins. Version = 2015.012, Build Date = Aug 5 2015, Build Time=22:20:26 0 harpoon.c:902 - done processing arguments. Activating logging for: 0 harpoon.c:946 - OpenMP enabled=200203 0 harpoon.c:947 - OpenMP num_procs=4 Crash info: Problem signature: Problem Event Name: APPCRASH Application Name: Winharp32.exe Application Version: 2015.0.1.2 Application Timestamp: 55c2d297 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7601.18847 Fault Module Timestamp: 554d7bd0 Exception Code: c0000005 Exception Offset: 0000dd82 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1040 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
  3. Tsume

    Development Halted

    So so sad to hear this. Are you sure the email addresses listed in the page you linked in the OP are up-to-date?
  4. Thank you Tony, I'll try it out, keeping the game up-to-date just by incrementally patching 2009.50 with the beta files is very convenient. No need to get installers, wrapped patches, reinstall, pray it works, etc... I haven't played in a while, but just by reading the release notes, it's clear you all worked hard in the last months. Thanks!
  5. Sort of hijacking the thread for a similar issue: are you saying that you can continue to add the patches to 2009.050+ and everything will work fine? I don't want to make a mess of the installed files, but neither to do a clean full reinstallation if that is not needed Call me lazy!
  6. The answer I thought I would get, but well now I know that YOU know. It is certainly not a game breaking issue, just a bit frustrating because sometimes it works fine, and seems to be related to numbers, speeds, maybe even size of the zones. And it makes itself more evident in the long NAVC scenarios. I completely missed those bug reports, I did look for ASW, sprint and drift, totally overlooking "patrol zone". Still there are 'workarounds' as the old noob Grumble points out, I for example often manually use fast subs to patrol ahead of the main formation, it requires a bit of micromanagement but it works. Or just moving around creep speed all the way long... Maybe there are some magic formation numbers that work or other workarounds, if someone found or uses those, please point it out! Thanks everyone, and hats off to Tony, meddling with decades old code must be, well, let's say INTERESTING.
  7. Hi everyone. I discovered HCE a year ago and I'm simply loving it. So first of all a big thank you to the volunteers who keep improving the code, make scenarios and keep the community alive! Now, an issue I keep encountering with the formations: units in the asw/picket ring don't sprint and drift, or stop doing it after a bit. I only explored GIUK and NACV scenarios, but this seems to be an engine problem. I realized this happens with formations made up several units while I can never reproduce that with smaller groups (or maybe more omogeneous regarding speed?). I did several searches and I found almost nothing, only this reference in another forum. I didnt find any rules against external links so I hope it's ok to post it. Is it an issue so well known that noone talks about it, or is it something happening so rarely that noone ever mentions it? I also see that formations 'degrade', get looser, over time, even with no course/speed changes, I assume that is normal behaviour? Thanks! PS: I'm using HCE 2009.076 but I encountered the same problem when I was using the last official patch (.050?), I simply decided to stop lurking and post now that I came back to Harpoon again
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