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Rorke's Drift test drive

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I'm posting a scenario I've been working on called "Rorke's Drift".

It was an originally an EC2000 scenario I had downloaded from the defunct Harpoon Scenario Warehouse and I though I could do a quick-and-dirty conversion to the EC2003 battleset by just changing the suffix.

Wrong!

I went and recreated the whole thing from scratch, but I need help.

1) Play it and see if it works.

2) Suggestions to make it better.

3) Someone who knows the inner workings of the Scenario really well to

fill me in on how the AI controls attacks.

Thanks,

Larry Gertner

wombat1417@att.net

I've run through this, again. I note that there seem to have been a number of changes. It's still a fun and challenging scenario.

 

Your removal of the ECM support for NATO is significant. It really changes the 'flavour' of the scenario. I'm not saying that it is bad, but it certainly has serious impact on how the game plays.

 

Also, unless I am mistaken, the F-16s that you have added now can carry the AMRAAM with 60nm range (I don't remember seeing that capability in the earlier version.) This makes the scen quite a bit easier for the player. When I only had 40nm AMRAAM, dueling with Flankers who had longer-ranged missiles was much riskier.

 

I don't know if the Bear AGM strike was present in the earlier version, but it darn near caught me off guard to wipe out Jan Mayen. Too bad about the current behaviour wherby the Bears follow their missiles in and get slaughtered, though.

 

Overall, it's still fun, but I think it might be a bit easier than it was before.

 

I have one suggestion. The PhibRon might be a bit too far from the Striking group to be covered by them. Not a big problem, but it was quite daunting to see both groups bearing down on Iceland. I think that the strike group may have outrun the Amphibs.

 

Thanks for making it and sharing it. Sorry that I cannot add much on how the AI makes/controls attacks.

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