May 2, 201313 yr I came up with a few more ideas that might be helpful for planning out victory conditions, etc. Most of these are simply potential targets, rendezvous points, "things you should not hit by accident," etc., I don't think they need to be planned out very elaborately. I would recommend simply copying the data for existing buildings (suggestions included) but adding a new entry with a changed name. BLDG – Medium Use BLDG – Leadership Compound Description: A generic medium building BLDG – Shop Use BLDG – Small Description: A small place of business BLDG – Store Use BLDG – Leadership Compound Description: A typical large store BLDG – Restaurant Use BLDG – Small Description: A typical small eatery BLDG – Nightclub Use BLDG – Leadership Compound Description: A typical club, dance hall, or casino BLDG – Clinic Use BLDG – Small Description: A doctor’s office or small hospital BLDG – Cemetery Use BLDG – Leadership Compound Description: A typical cemetery CIV – Wildlife Use CIV – Evacuees Description: Innocent creatures of the wild CIV – Herd Use CIV- Evacuees Description: Domesticated animals such as sheep or cattle CIV – Civilians Use CIV – Evacuees Description: A typical group of unarmed civilians (i.e., innocent bystanders) CIV – Protesters Use CIV- Evacuees Description: A group of unarmed civilians promoting a political cause ANW HUD-4 v1.11
May 2, 201313 yr Added to HUD4, will be available in the next release. 61% of sensors converted as of today, the whole of them should be fine in next release... FG
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