January 1, 201214 yr Could be a bit long winded here so bear with me... Using ANW v3.10.1.0 HUD3 DB v1.6.2 In designing a scenerio I have several sides; US, Iran, three seperate IADS sides (set up to defend Iran), and Turkmenistan. I have wanted to have a scenerio where an Iranian A/C "defects" to another another country i.e. Turkmenistan, and use the defecting A/C as a target. In setting up the postures I have made Iran/Turkmenistan "friendly", US/Turkmenistan "neutral" and Iran/US "hostile". While using the mission editor to have the A/C fly from the Iranian base to the Turkmenistan base the editor states that a ferry mission requires a friendly destination airfield or base. I believe the idea has worked with setting up the Turkmenistan base as Iranian but if the base is labled as hostile to the US (and if it has AAA/SAM sites) it will shoot down my A/C. Do I need to take out the Turkmenistan side out and have the base as Iranian or is their something else I can do to make this work? (Take out out the defensive weapons I guess?) Have a safe New Years to everyone. Steve
January 2, 201214 yr Could be a bit long winded here so bear with me...Using ANW v3.10.1.0 HUD3 DB v1.6.2 In designing a scenerio I have several sides; US, Iran, three seperate IADS sides (set up to defend Iran), and Turkmenistan. I have wanted to have a scenerio where an Iranian A/C "defects" to another another country i.e. Turkmenistan, and use the defecting A/C as a target. In setting up the postures I have made Iran/Turkmenistan "friendly", US/Turkmenistan "neutral" and Iran/US "hostile". While using the mission editor to have the A/C fly from the Iranian base to the Turkmenistan base the editor states that a ferry mission requires a friendly destination airfield or base. I believe the idea has worked with setting up the Turkmenistan base as Iranian but if the base is labled as hostile to the US (and if it has AAA/SAM sites) it will shoot down my A/C. Do I need to take out the Turkmenistan side out and have the base as Iranian or is their something else I can do to make this work? (Take out out the defensive weapons I guess?) Have a safe New Years to everyone. Steve This may be a bug in the software, but I have trouble setting up ferry missions unless the aircraft are moving to a base of their own side (as opposed to any friendly side). I suppose one way to do this would be... Add a side called Defection. Start the aircraft in the air and let them fly towards the one base they can land at, which is in Turkmenistan. Set them as neutral to the US. If the US simply shoots them down, they get a zing in the scenario analysis for "shooting at a neutral"...if they fly up to them and identify them; they will see that they are defectors (I guess the defector would radio the US planes and ask for asylum or something). However, the challenge is that, at first, the US (the player, I suppose) would not KNOW the plane was defecting...in fact, based on its flight path, one would think it was a hostile Iranian plane. So you end up with four sides... US <-- hostile to Iran, neutral to Turkemistan and to anyone identified as a Defector Iran <-- hostile to US, neutral to Turkemistan...I suppose Iran would be hostile to a defector once it realized that a defector was a defector and not Iranian? Defector <-- neutral to everyone Turkmenistan <-- neutral to everyone Anyway, I hope all this helps. Mark
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