December 23, 201114 yr Quick question... Is there any way to set a ship in a scenario as being "damaged"--out of fuel, with 50% damage, etc.? I can edit the weapons down to the bullet, pretty much, with the Logistics menu, but I don't see anything to let me edit the amount of fuel a ship has, its damage percentage, etc. Any way to do this, short of creating a custom database with a damaged version of the ship? Thanks. (I suppose the other option for a disabled ship is to make it its own side, unplayable by a human player, and just give it orders that will make it act as if it is disabled--low speed, maybe setting a Nav zone all around it that it cannot penetrate, etc.--but I don't know how well that will work...) Mark
December 23, 201114 yr Hi Mark, So far, there's no way to represent damaged ships. Only possible thing would be to start a scen, have a ship damaged, then delete all other units but the damaged ship, reseting scen elapsed time to 0, and there you go again. Awkward, but I'll see with Russell if it's possible to have better methods. Gunny
Create an account or sign in to comment