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2009.037 Release Notes


TonyE

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HCE - 2009.037

==============

- Chg:0000 GE If the loaded scenario has no time limit set, default to 72

days. (thanks Brains)

- Ch.................................... GIUK 2.0 Scenario with modified VCs and orders included.

(thanks PAK)

- Chg:B118 BS EC2003 MEDC 8.0 Scenario with modified VCs included.

(thanks PAK & CV32)

 

For testing Baka and Air to Air guns you'll need other than stock DBs. Baka can be tested in Brad's WWII database. The Air to Air guns I imagine will come soon, I'll attach my test rig to a later post.

 

We need testing of air to air guns in pre-EC2003 battlesets, the old 3nm Intercept/Escort dogfight guns should still work there and ideally any guns in loadouts should not work in an air to air capacity.

I've run a scenario in Original GUIK, attached are (in zip) the scenario, three saves and a text explanation file.

Cannon in air to air loadouts seems to be fine up until ammo is depleted where the low ammo plane loiters rather than scarpers.

I'll test some other battlesets...

Don Thomas.

In view of new database for gun testing I'll use it and get back in a couple of days.

don.

I've done similar tests in designer series one and two in the GUIK battlesets and much the same result, ie dogfighting seems to occur correctly but planes running low on ammo usually (BUT not always) loiter rather than go home.

I've attached a couple of zips with the tests if of use.

Don Thomas

HDS1guns.zip

HDSIIguikguns.zip

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By my reading of the thread, the following still need attention (doesn't mean the others are done and gone, just that they've been handled in some fashion).

 

HCE - 2009.037

==============

- Chg:0000 GE If the loaded scenario has no time limit set, default to 72

days. (thanks Brains)

- Chg:0000 GE Allow inertially only guided weapons to be fired against ships.

This probably breaks something else!

- Chg:0000 GE Move RCS logging to radar log, before it was always logged.

- Chg:B119 BS EC2003 GIUK 1.0 Scenario with modified VCs included.

(thanks PAK)

- Chg:B120 BS EC2003 GIUK 2.0 Scenario with modified VCs and orders included.

(thanks PAK)

- Chg:B118 BS EC2003 MEDC 8.0 Scenario with modified VCs included.

(thanks PAK & CV32)

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By my reading of the thread, the following still need attention (doesn't mean the others are done and gone, just that they've been handled in some fashion).

 

HCE - 2009.037

==============

- Chg:0000 GE If the loaded scenario has no time limit set, default to 72

days. (thanks Brains)

- Chg:0000 GE Allow inertially only guided weapons to be fired against ships.

This probably breaks something else!

- Chg:0000 GE Move RCS logging to radar log, before it was always logged.

- Chg:B119 BS EC2003 GIUK 1.0 Scenario with modified VCs included.

(thanks PAK)

- Chg:B120 BS EC2003 GIUK 2.0 Scenario with modified VCs and orders included.

(thanks PAK)

- Chg:B118 BS EC2003 MEDC 8.0 Scenario with modified VCs included.

(thanks PAK & CV32)

 

I should be able to throw together a quick scenario this weekend to check the default time limit, as well as the inertial guidance.

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HCE - 2009.037

==============

- Chg:0000 GE If the loaded scenario has no time limit set, default to 72

................., I'll attach my test rig to a later post.

 

We need testing of air to air guns in pre-EC2003 battlesets, the old 3nm Intercept/Escort dogfight guns should still work there and ideally any guns in loadouts should not work in an air to air capacity.

I might be of on a wrong tanget but I did a test in GUIK 2003 using the wws data base, attacking a base with a fighter escorted bamber group. the group did not defend upon attack from otherside fighters, I did a similar using standard database and the strike group retaliated to the defence fighters.

I've attached the test files and comments.

I note that the release notes for WWDB says it isn't intended for standard battlesets (but I assume wespac and the 2003 series should be OK as they don't have internal databases). I also note you only asked for pre EC2003 gun tests, not sure what led me into this.

NOTE, I used the '.037 beta release, I've only now seen the '.039

Don

wwbomberescort.zip

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By my reading of the thread, the following still need attention (doesn't mean the others are done and gone, just that they've been handled in some fashion).

 

HCE - 2009.037

==============

- Chg:0000 GE ................thanks Brains)

- Chg:0000 GE Allow inertially only guided weapons to be fired against ships.

This probably breaks something else!

- Chg:0000 GE Move RCS logging to radar log, before it was always logged.

- Chg:B119 BS EC2003 GIUK 1.0 Scenario with modified VCs included.

...............EDC 8.0 Scenario with modified VCs included.

(thanks PAK & CV32)

1. I ran a number of tests with radar logging and all showed up entries for RCS (of which I'm totally ignorant but I guess it only matters that it was there). I ran the same without radar logging and got no RCS logging. I assume that confirms that item.

2. Has anyone done the inertial guided anti ship missile test? How do you determine a missle is inertial guided only, do you have to chase it up in the database via platform editor?

Don.

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HCE - 2009.037

==============

- Chg:0000 GE If the loaded scenario has no time limit set, default to 72

days. (thanks Brains)

- Chg:0000 GE Kamikaze plane capability added. Any loadout weapon that

contains the fragment Baka (case sensitive) indicates a kamikaze

weapon that if fired will shoot down the launching plane making

in essence a kamikaze weapon. (thanks Brad)

- Chg:0000 GE Allow inertially only guided weapons to be fired against ships.

This probably breaks something else!

- Chg:0000 GE Move RCS logging to radar log, before it was always logged.

- Chg:B117 GE Ferrying and Refueling fixes, also force refueling if the

tanker will hit bingo fuel before the refuelees hit optimal

fuel state for tanking. (thanks donaldseadog)

- Chg:0000 GE Added code for intercepts based on air to air guns, both player

and AI. Disabled the internal 3nm guns in commondb battlesets.

- Chg:B119 BS EC2003 GIUK 1.0 Scenario with modified VCs included.

(thanks PAK)

- Chg:B120 BS EC2003 GIUK 2.0 Scenario with modified VCs and orders included.

(thanks PAK)

- Chg:B118 BS EC2003 MEDC 8.0 Scenario with modified VCs included.

(thanks PAK & CV32)

 

For testing Baka and Air to Air guns you'll need other than stock DBs. Baka can be tested in Brad's WWII database. The Air to Air guns I imagine will come soon, I'll attach my test rig to a later post.

 

We need testing of air to air guns in pre-EC2003 battlesets, the old 3nm Intercept/Escort dogfight guns should still work there and ideally any guns in loadouts should not work in an air to air capacity.

 

Game limit is confirmed.

 

However, I'm not sure if I can confirm the inertial guidance yet, simply because my PE is still down and I have no idea what ASuW weapon would fall into the 'inertial guidance only' category. If some one can give me one or two of those to try I can test that.

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However, I'm not sure if I can confirm the inertial guidance yet, simply because my PE is still down and I have no idea what ASuW weapon would fall into the 'inertial guidance only' category. If some one can give me one or two of those to try I can test that.

 

Armor piercing bombs in the HCWW database are modeled as very short range, inertially guided missiles. If there are any problems, it should be just as easy to model them as IR/laser guided without impacting game play.

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I'm thinking I have something wrongly installed, I seem to have problems with testing with 2009.039 and WWDB.

I have a scenario in which a IPN carrier group sends out its planes apparently to intercept enemy on the other side of Australia, the planes appear to be running dry and disappearing off the unit screen.

I've attached a zip with a game save. group ZWR is sending off aircraft in a generally south westerly direction, they run dry.

Database WWDB 090805 used with GE2009.039 in westpac battleset.

I also had some GE crashes and posted that the other day in the 2009.039 topic but notice that it is labelled "testing complete", I assume I should have posted it here,is that correct?

Don

imposintercept.zip

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Anything to report with 2009.037, guys? Problems? Issues? Or is everything hunky dory? :huh:

I've done some tests indicating a possible loss of ground to air defence in beta 2009.039 & 2009.037 compared to release 2009.036. The test with problem result is in EC2003 GUIK, a very similar scenario in EC2000 GUIK showed no problems.

Attached in zip package is the test save and explanatory txt file.

Basically planes loiter over AAA. Play the test in the release and all is fine (the planes are shot down) but when played in the betas AAA fire never happens.

Don Thomas

g2a_defence.zip

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I've done some tests indicating a possible loss of ground to air defence in beta 2009.039 & 2009.037 compared to release 2009.036. The test with problem result is in EC2003 GUIK, a very similar scenario in EC2000 GUIK showed no problems.

Attached in zip package is the test save and explanatory txt file. Basically planes loiter over AAA. Play the test in the release and all is fine (the planes are shot down) but when played in the betas AAA fire never happens.

Don Thomas

 

Confirmed. AAA (3x Bofors batteries) shoots down the F-16 loitering at Low in 2009.036. It does not in 2009.039.

 

Time to post it up in the Issue Tracker, Don. Good work, btw. (Unfortunately).

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Confirmed. AAA (3x Bofors batteries) shoots down the F-16 loitering at Low in 2009.036. It does not in 2009.039.

 

Time to post it up in the Issue Tracker, Don. Good work, btw. (Unfortunately).

 

Fixed for 2009.040, don't bother with the Issue Tracker this time.

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Confirmed. AAA (3x Bofors batteries) shoots down the F-16 loitering at Low in 2009.036. It does not in 2009.039.

 

Time to post it up in the Issue Tracker, Don. Good work, btw. (Unfortunately).

 

Fixed for 2009.040, don't bother with the Issue Tracker this time.

Gee, go away for a week and every one else gests all the fun :P

Don,

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HCE - 2009.037

==============

..............................

 

For testing Baka and Air to Air guns you'll need other than stock DBs. Baka can be tested in Brad's WWII database. The Air to Air guns I imagine will come soon, I'll attach my test rig to a later post.

 

We need testing of air to air guns in pre-EC2003 battlesets, the old 3nm Intercept/Escort dogfight guns should still work there and ideally any guns in loadouts should not work in an air to air capacity.

I've posted in issue tracker (#128) a test which indicates inability to shoot with aircraft cannon an air target that is in formation patrol about a surface group or land base.

 

Don thomas

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