March 7, 20251 yr StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns. Also around Effects.c line 1055 Also around Effects.c line 1189
March 7, 20251 yr Author Bad title on this issue, it should have been StoreConsumed not called on some FireGuns situations. HCE - 2025.017 - 2025-0#-## =========================== - Chg:33838 GE StoreConsumed call has been moved into FireGuns. This should mean all gunfire is now tracked by StoreConsumed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33838-exportdll-storeconsumed-not-called-for-some-ata-situations/
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