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The FireGuns function can result in units being freed from memory.  In 2025.016, StoreConsumed is called after FireGuns so in situations where FireGuns shoots down all planes in a unit, StoreConsumed cannot report what unit the guns were being fired at.  A fix would be to move the StoreConsumed calls into FireGuns instead of right after FireGuns.  This is a different pattern than for other weapon types but would give a more useful result.

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