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New Weapon/Facility Damage Point Assignment

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Working on developing my first battleset, which includes modifying the database to include current weapons, aircraft, etc.  Pretty confident I am modeling aircraft, ships and subs consistent with the game rules/metrics.  Also figured out how to manage mounts and weapons.  However, struggling to find a good source for how to assign damage points to weapons, namely missiles.  Found historical methods for calculating such as warhead weight x 0.2 = DP.  Also found a NPS thesis (circa 2009) "A COMPARATIVE ANALYSIS OF COMMERCIAL OFF-THE SHELF NAVAL SIMULATIONS AND CLASSIC OPERATIONS RESEARCH MODELS" that runs through various parameters and assumptions.  Do recognize there are several variables that go into calculating the base lethality of a missile and there are also several factors that affect the PH and end result on the target on impact/detonation.  However, all read - not sure I have a good reference for assigning DP and PH. 

For facilities, can't really find a rationale after reviewing the existing database.  Found an old reference that equates facility damage point assignment to the number of 1000lb bombs it would take to make the facility inoperable.  However, when I look at assigned damage points in the database, seems there is a pretty large spread.  For example, looking at airfields with 1 runway that can handle VLarge aircraft, damage point assignments ranged between 2500-9000.

Any guidance or rules of thumb?

George

  • 1 month later...
On 2/20/2025 at 2:08 PM, Geoaegis said:

Working on developing my first battleset, which includes modifying the database to include current weapons, aircraft, etc.  Pretty confident I am modeling aircraft, ships and subs consistent with the game rules/metrics.  Also figured out how to manage mounts and weapons.  However, struggling to find a good source for how to assign damage points to weapons, namely missiles.  Found historical methods for calculating such as warhead weight x 0.2 = DP.  Also found a NPS thesis (circa 2009) "A COMPARATIVE ANALYSIS OF COMMERCIAL OFF-THE SHELF NAVAL SIMULATIONS AND CLASSIC OPERATIONS RESEARCH MODELS" that runs through various parameters and assumptions.  Do recognize there are several variables that go into calculating the base lethality of a missile and there are also several factors that affect the PH and end result on the target on impact/detonation.  However, all read - not sure I have a good reference for assigning DP and PH. 

For facilities, can't really find a rationale after reviewing the existing database.  Found an old reference that equates facility damage point assignment to the number of 1000lb bombs it would take to make the facility inoperable.  However, when I look at assigned damage points in the database, seems there is a pretty large spread.  For example, looking at airfields with 1 runway that can handle VLarge aircraft, damage point assignments ranged between 2500-9000. Any guidance or rules of thumb?

George

 

The stock database has relied to a considerable extent on the values found in Harpoon paper rules.

Where they didn't exist, my best estimate was made after comparing to similar weapons, warhead type, warhead size, etc.

Variation between facilities with the same runway size is typically attributed to whether the facility is civilian or military, in which case the latter would typically have hardening measures implemented to its infrastructure, including hardened aircraft shelters, bunkers, etc.

On 2/20/2025 at 6:38 PM, Geoaegis said:

Working on developing my first battleset, which includes modifying the database to include current weapons, aircraft, etc.  Pretty confident I am modeling aircraft, ships and subs consistent with the game rules/metrics.  Also figured out how to manage mounts and weapons.  However, struggling to find a good source for how to assign damage points to weapons, namely missiles.  Found historical methods for calculating such as warhead weight x 0.2 = DP.  Also found a NPS thesis (circa 2009) "A COMPARATIVE ANALYSIS OF COMMERCIAL OFF-THE SHELF NAVAL SIMULATIONS AND CLASSIC OPERATIONS RESEARCH MODELS" that runs through various parameters and assumptions.  Do recognize there are several variables that go into calculating the base lethality of a missile and there are also several factors that affect the PH and end result on the target on impact/detonation.  However, all read - not sure I have a good reference for assigning DP and PH. 

For facilities, can't really find a rationale after reviewing the existing database.  Found an old reference that equates facility damage point assignment to the number of 1000lb bombs it would take to make the facility inoperable.  However, when I look at assigned damage points in the database, seems there is a pretty large spread.  For example, looking at airfields with 1 runway that can handle VLarge aircraft, damage point assignments ranged between 2500-9000.

Any guidance or rules of thumb?

George

The best guidance keeps being Admiralty Trilogy/Harpoon updated paper rules and databases (I sometimes discord in some data and approaches, but mostly minor issues): 

https://www.wargamevault.com/browse/pub/7981/Admiralty-Trilogy-Group?src=browse7981

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