donaldseadog Posted August 3, 2024 Report Posted August 3, 2024 IN this attached zip there is the original scenario (attack) and a saved game (ItsGone.0046) - using: Westpac BS and HCDB2-170909 DB I played with GE 2024.003 In the saved game a unit from the group ZXS (now group ZVS) has been destroyed and it's sinking. In a moment the undamaged remaining ship in group ZXS will instantly sink. Analysis shows that in the code the SinkEvent that was associated with the genuine sinking unit of group ZVS seems to have transferred to the non damaged remaining ZXS unit. The sinking ZVS unit never sinks. At the moment this is probably only useful as a funny distraction, I believe I need to go back and try to find when the 'transfer' of the SinkEvent occurs in order to determine where is the error. ItsGone.0046.zip 1 Quote
TonyE Posted August 22, 2024 Report Posted August 22, 2024 Forgot to post that I confirmed this behavior based on the files provided. There is very suspect code in Effect1.c ProcessSplitGroupEvent that starts with a comment /* group does not exist anymore *or* only has one platform left */ and another chunk later in the same procedure that deals with the new group sinking. It would be super helpful to have a save just before the weapons hit that sink the ship so I can step through the code to see how the event is mis-assigned. 1 Quote
donaldseadog Posted March 11 Author Report Posted March 11 As of 2025.016, as best I can see the issue no longer exists. Thank you Sherlock Quote
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