donaldseadog Posted August 12, 2023 Report Share Posted August 12, 2023 (edited) This is sort of scenario design question, sort of Battleset design question, but as there is no Battleset sub forum I'll bung it here. What do people think of the concept of having the names of major islands, island groups and seas included on HC texture map for a battleset . Here is a sample of the sort of thing I'm thinking of: This is something I did while playing with the HC map to include more of the islands of the south west pacific for my pacific islands battleset. My thought with the name text is to allow reference in orders to seas, oceans and islands, eg patrol the Banda Sea Edited August 12, 2023 by donaldseadog clarification of "maps" 1 Quote Link to comment Share on other sites More sharing options...
eeustice Posted August 12, 2023 Report Share Posted August 12, 2023 Don, that's an interesting concept. That is something I would like to play around with. It would be great when using the Order Writer. They could be more detailed. Quote Link to comment Share on other sites More sharing options...
TonyE Posted August 13, 2023 Report Share Posted August 13, 2023 It sounds like a crude beginning but a beginning nonetheless. I expect the text will only seem a reasonable size on a couple of zoom levels. With some code slinging it is possible to introduce layers of information (the MapWindow exportdll globe component I use handles layers natively for instance) where the text size could be kept constant regardless of zoom level. Will you be working up a sample BattleSet for us to take a look? Thanks! Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted August 13, 2023 Author Report Share Posted August 13, 2023 The sizing is why I gave the idea up originally, but wondered about it again recently. If the geographical area isn't large I guess it would be OK, I'll do a version of my Pacific Islands and see how it goes, if useable I'll put it up here Quote Link to comment Share on other sites More sharing options...
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