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Who does WWII scenarios?


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19 hours ago, CV32 said:

A tremendous amount of work went into the HCWW database but it only managed to attract a handful of scenarios.

Part of the reason might be the fact that the code is not particularly suited for gunnery warfare.

I was pondering fiddling with gun arcs as this seems to be a prob with aircraft, or having ago at a dll to take the micro management out of dog fights.

With multi ship groups I haven't worked out a good ploy, but tight groups seem to work best?

I had a surprise last night when I thought I was sneaking up behind a wounded Ise (Japanese battleship) and in the blind spot for her big guns, she did a 180 and pounded my three light cruisers to bits. Because I wasn't expecting it, and had other things to attend to, I missed seeing her change of course.

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The big gap for me is the perfect and instantaneous communications in HC followed by the relatively abstract weather model.  There are much better simulation platforms for WWII though I'm a huge fan of someone pushing HC forward in the space.  It'd be an awesome challenge on the guns front combining UI and new game logic but you've been there before ;).

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On 4/20/2022 at 1:08 AM, TonyE said:

The big gap for me is the perfect and instantaneous communications in HC followed by the relatively abstract weather model.  There are much better simulation platforms for WWII though I'm a huge fan of someone pushing HC forward in the space.  It'd be an awesome challenge on the guns front combining UI and new game logic but you've been there before ;).

I have never thought of the comms issue, yes very 'cheating'.

The two aspects I usually find troublesome are 1/ enemy aircraft that make contact within gun range, if they are not already in gun arc they don't seem to engage - they won't start to dogfight, and 2/ no one tells you that enemy shells are hitting you or cannon fire wizzing past your canopy.

 

I'll ponder this for a while, probably a long while :)

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