jugasa77 Posted April 5 Report Share Posted April 5 Hello, I am running HUCE 2015.72. I am editing the database and I have change the Loadout DATA of a few aircrafts. It seems that game engine always uses the aircraft DATA instead of the loadout DATA. So DATA is the same with a heavy loadout and with a light loadout. Is there anyway to use the loadout DATA instead of the aircraft DATA? 1 Quote Link to comment Share on other sites More sharing options...
broncepulido Posted April 7 Report Share Posted April 7 Good and belated question Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 7 Report Share Posted April 7 Note to self, combat3.c, GetUnitsATA and effect4.c, CheckAirMissileHits which is using. I thought there was a reason for that but am blanking on it currently. GetUnitsATA only uses the Loadout's DATA if the loadout has unexpended Annex_D (missile) or Annex_G1 (bomb) weapons. That is a strange restriction. What is a better rule? 1 Quote Link to comment Share on other sites More sharing options...
broncepulido Posted April 16 Report Share Posted April 16 For me this is a correct logic: GetUnitsATA only uses the Loadout's DATA if the loadout has unexpended Annex_D (missile) or Annex_G1 (bomb) weapons. That is a strange restriction. But I don't understand the meaning of this first sentence! Note to self, combat3.c, GetUnitsATA and effect4.c, CheckAirMissileHits which is using. I thought there was a reason for that but am blanking on it currently. Quote Link to comment Share on other sites More sharing options...
broncepulido Posted April 16 Report Share Posted April 16 For me this is a correct logic: GetUnitsATA only uses the Loadout's DATA if the loadout has unexpended Annex_D (missile) or Annex_G1 (bomb) weapons. That is a strange restriction. But I don't understand the meaning of this first sentence! Note to self, combat3.c, GetUnitsATA and effect4.c, CheckAirMissileHits which is using. I thought there was a reason for that but am blanking on it currently. Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted April 18 Report Share Posted April 18 I'm scratching head and wondering what other load out "weapons" are either dumped (external fuel?) or simply gone when depleted. Things like external comms pods, cannons, maybe other stuff is going to stay in place. So what else is external and consumed or jettisoned? Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 19 Report Share Posted April 19 torpedoes Annex_F and ASW missiles & depth charges Annex_E come to mind as items that I would want to affect DATA. Annex_G2 is ECM pods 1 Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted April 19 Report Share Posted April 19 6 hours ago, TonyE said: torpedoes Annex_F and ASW missiles & depth charges Annex_E come to mind as items that I would want to affect DATA. Annex_G2 is ECM pods At least it sounds easy to fix? Does harpoon discard empty external fuel tanks? Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 19 Report Share Posted April 19 8 minutes ago, donaldseadog said: At least it sounds easy to fix? Does harpoon discard empty external fuel tanks? Drop tanks are in Annex_G1 and they are not dropped when empty. 1 Quote Link to comment Share on other sites More sharing options...
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