donaldseadog Posted December 21, 2021 Report Share Posted December 21, 2021 While we're thinking about victory conditions something I sometimes ponder is how to account for bad actions. As an example a surface group in hostile waters sinks a neutral sub before getting a positive id. Maybe that sort of thing should be available as a victory condition for the opponent? Or maybe a neutral side could be triggered to align with another side, thus joining the enemy? Or the scenario aim might be to defend a transiting surface group but not to escalate the strategic situation by taking out enemy bases or distant ships? Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted June 6, 2023 Author Report Share Posted June 6, 2023 On 12/22/2021 at 10:38 AM, donaldseadog said: Or maybe a neutral side could be triggered to align with another side, thus joining the enemy? I've pondered putting this one into 'toolbox', if the player destroys a neutral then all remaining neutral turn to enemy. pretty much ready to go Quote Link to comment Share on other sites More sharing options...
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