Byron Posted November 29, 2021 Report Share Posted November 29, 2021 I've noticed that the AI side tends to shoot every missile it has available for that range in one volley instead of shooting say 5 to kill 2 aircraft and still have missiles left to handle the next patrol. It makes the AI side act dumb, IMHO. Is there a way to change this behavior so the AI side only shoots the optimum number instead of 12 AIM-54 to kill two aircraft? Byron Quote Link to comment Share on other sites More sharing options...
TonyE Posted November 30, 2021 Report Share Posted November 30, 2021 Astutely entered as a wishlist item. There is no existing setting to tweak the AI. It launches a reasonable number but then on the next cycle it spaces out that it already launched missiles at the target. Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted December 24, 2021 Report Share Posted December 24, 2021 Also related, something that happens occasionally but i've never worked out the circumstances, an air unit comes into range of a surface group and you're asked if you'd like to fire and (even less often) you're then given an 'attack window' to select what and how many object to throw ... Handy when conservation of munitions is important. Quote Link to comment Share on other sites More sharing options...
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