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Fast and Furious, Libya vs. Egypt double feature, 1977-1987

Fast and Furious, Libya vs. Egypt double feature, 1977-1987.


A Harpoon Commander's Edition scenario for EC2003 Battle for the Mediterranean Battleset and the HCDB2-170909 (or later) 1980-2025 era Platform Database. This scenario is designed with Advanced Scenario Editor Build 2017.013 and to be run with HCE 2015.008+ or later.

This scenario is designed to be played from the Blue/Egyptian side or from the Red/Libyan side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side.

Image: An undetermined Project 205U/Osa II, in a photo probably dated in 1982. (From Wikipedia Commons. Original photo National Archive# NN33300514. Took by a US serviceperson on duty, and in consequence in public domain).

A couple of mistakenly simple fast patrol boats scenarios.

The first one, settled in the 21-24 July 1977 short war between Egypt and Libya is a very simple one, with the historically scarce number of patrol missile boats in each side. Is a hypothetical scenario, was not any naval showdown in the 1977 war.

The second one is settled ten years later in Halloween 1987 after the 1986 Libyan skirmishes with the US Navy and after the delivery of the second Project 1159TR/Koni III missile corvette to Libya. Is a more complex and with unexpected details scenario, with more boats and a little helicopter support, and more difficult to master.


Enrique Mas, February 14, 2021.


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On 2/15/2021 at 7:48 AM, Miguel Molina said:

One question Enrique, I'm back after a long time to Harpoon; I have downloaded the last beta, is the Advanced Scenario Editor you mention the one in the beta-files? 

Miguel, a new enough scenario editor is included in the latest beta version.  It is the good old Wscenedt32.exe file in your game directory.  Let us know if you have any troubles.

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9 hours ago, Miguel Molina said:

Thanks for the answer, I thought it was a different one.


Yes, that was some nice wordsmithing Broncepulido calling it Advanced ;).  It certainly has improvements, so incremental it is easy to miss them.

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