GrantSn Posted May 16, 2020 Report Share Posted May 16, 2020 Hi, I've been playing most of the default Battleset scenarios, specifically WestPac, and have come across an issue where Blue Tanker units are run aground at scenario start of WestPac2 (Pirate War). No issue in official 2015.027. Maybe a beta issue or just me? Screenshot 1: Standard build 2015.027 and HCDB-150928 Screenshot 2: Beta build 2020.003 and HCDB-150929 (Same issue in HCDB2-170909) Thanks Quote Link to comment Share on other sites More sharing options...
TonyE Posted May 16, 2020 Report Share Posted May 16, 2020 GrantSN, could you possibly zip and upload the respective saved game files? Thanks for doing the comparison, this could be very useful! If you happen to want to do a little more, if you start the scenario a few times in 2020.003, are the ships in question always aground at scenario start? I haven't pulled up the scenario, just wondering if there are variable start points for the tanker's group, some of them on land. Quote Link to comment Share on other sites More sharing options...
GrantSn Posted May 16, 2020 Author Report Share Posted May 16, 2020 Glad to be of any help. Here are the attached saves for the HCDB and HCDB2 versions of the scenario in question. I've run the scenario multiple times, tanker positions are always fixed in the same spot and aground. I've also compared the other scenarios in the WestPac set and it seems maybe a different map area selection was used as the entire map area in the beta build is more towards the right compared to the official build. Let me know if you need anymore info. WestPac2-v2020003-HCDB-150929.hpq WestPac2-v2020003-HCDB-170909.hpq Quote Link to comment Share on other sites More sharing options...
Tony Posted July 27, 2020 Report Share Posted July 27, 2020 TonyE Here is the reworked scenario with minimal change. Minor adjustment to placement and elimination of some alt start points. 4 for blue 1 for red. RW pirate.scq.zip Quote Link to comment Share on other sites More sharing options...
TonyE Posted July 28, 2020 Report Share Posted July 28, 2020 Thank you Tony, were you working on a further updated scenario? Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 2, 2020 Report Share Posted October 2, 2020 The updated scenario from Tony has been added for 2020.010 which I'll probably upload tomorrow. Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 7, 2020 Report Share Posted October 7, 2020 So the other Tony just pointed out the map boundary differences and I concur with the original report that somewhere along the line I changed the map extents for the WestPac BattleSet. I'll look into correcting that and see what side effects are introduced. Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 9, 2020 Report Share Posted October 9, 2020 WestPac in 2009.050 has extents roughly... UpperLeft: 55.00, 89.00 LowerLeft: -50.00, 93.00 UpperRight: 55.00, 183.44 LowerRight: -50.00, 179.00 Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 12, 2020 Report Share Posted October 12, 2020 Finally, after going a few rounds with the BattleSet Builder (aka BS Builder aka BSB), the map is projecting better again so that the ships in the 'original' scenario are not running aground. The updated BattleSet and BSB will be in the next patch. Quote Link to comment Share on other sites More sharing options...
Tony Posted October 12, 2020 Report Share Posted October 12, 2020 Did you check the middle weight RW to see if it eliminated the running a ground in it. The affected group in ANS. Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 12, 2020 Report Share Posted October 12, 2020 MiddleWeights (scenario 4.0) looks fine, no running aground at scenario start. Quote Link to comment Share on other sites More sharing options...
Tony Posted October 12, 2020 Report Share Posted October 12, 2020 Ok good then it was the map changes. All good. 1 Quote Link to comment Share on other sites More sharing options...
TonyE Posted October 13, 2020 Report Share Posted October 13, 2020 Fix posted with 2020.010, please try it out and see if you agree. Quote Link to comment Share on other sites More sharing options...
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