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AAR: GIUK - God Save the Queen! July 2017, Historical/Hypothetical Scenario.


Palex80
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I played this scenario as RED (Russia)

 

You are given command of 5 submarine groups operating in the North Sea. Your task is to kill the UK carrier Queen Elizabeth as well as any escorts, that may be escorting her.

 

You have a few ASW and recon assets in Kola Airfields, but no strike aircraft.

 

I started off by checking bearings and speed of my submarines. They all made sense, so I left them untouched, with the exception of lowering speed on a couple of groups to make detection by the British harder.

 

A few aircraft were launched from the Kola airfields.

 

I then accelerated the game, since I didn't expect much to happen. The first report came in from the diesel boat Sankt Petersburg, which acquired a bearing on an enemy ship formation. I diverted my aircraft to the area and immediately found the British carrier group. What I found surprising, was that the enemy did not try to intercept my ASW / Recon aircraft, which had a permanent fix on the enemy carrier group. Since I knew I was only up against a pair to Type 23 frigates and the Queen Elizabeth itself, there was no threat from long range SAMs as well. Continuous tracking was thus possible.

I tried manuevering the Sankt Petersburg into a good spot for an attack, while my faster SSNs started a speed dash towards the group.

 

I took a shot against the group with the Sankt Petersburg, sinking one of the escortng frigates.

The Queen Elizabeth itself was killed by submarine launched cruise missiles by a modified Yankee class boat.

 

Minimum victory was thus achieved.

 

Suggestion: I encountered no enemy interceptors. JSFs operating off the QE is not realistic yet. However CAPs with Typhoons from UK bases would make the scenario more realistic and tougher to play.

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Spoiler alert:

 

 

 

 

 

 

 

 

 

 

 

They're 12xTyphoon at Kinloss, you're fortunate if don't see them!. They're no Russian fighter or strike aircraft present because is a pretended covert operación , the Russian subs should sunk QE mimicking a failing targeting procedure when training with torpedoes and anti-ship missiles. Russia could defend that posture by diplomatic ways, but not a continuous offensive air posture.

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Oh, I didn't activate that.

 

But let me ask you:

 

I was under the impression that "auto-formation air patrols" are intended to make the AI launch air patrols on its own, without you telling him to. This applies to both sides. Meaning that if you activate that, the AI will also launch patrols for you.

Do you need to activate it, so that the enemy also launches patrols? When I design scenarios, I usually place air patrols in the formation editor. They are then launched when the scenario starts. Usually I put double the amount of aircraft in the base, so when I put 2 F16s on the formation editor as AAW patrol, I make sure there are at least 4 F16s in the base.

 

I looked into your scenario with the scenario editor and finally saw the Typhoons. I also saw that you have put 2 of them on the formation editor. So they should actually launch without the "auto-formation air patrols" ticked, right?

 

 

Am I doing something wrong here? Still strange I didn't see the Typhoons. Maybe I should replay the game.

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- The initical tickle on "auto-formation air patrols" affects only the human player side. If no tickled, human player side formations on "formation editor" are no launched, even when they're scripted in the scenario. Some players don't want to use "auto-formation air patrols" scripted on their human side, because that this option.

- Tickled or not, AI side "auto-formation air patrols", if scripted in the scenario, are ever launched (But it's possible one or many undetected bugs affect "auto-formation air patrols" in both sides, sometimes I think when a "auto-formation air patrol" is shoot down the replacements are not automatically and instantaneous lanched as pretended, but with some delay or never launched in some cases, even with available replacement aircrafts in the base. But not sure if a confirmed bug or not).

- Long range air patrols, if scripted, are ever executed by the AI player side, and never by the human player side. Long range air patrols EVER must be launched by the human player side, scripted or not in the scenario. Long range air patrols behaviour are indifferent to the tickle or not of "auto-formation air patrols".

- And of course, you do good theorically (bugs aside) placing some 6xF-16 if you want a permanent air patrol of 2xF-16.

- No Yankee-class submarines presents (Perhaps "Yasen"?).

- Thanks by your feedback!

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I was under the impression that "auto-formation air patrols" are intended to make the AI launch air patrols on its own, without you telling him to. This applies to both sides. Meaning that if you activate that, the AI will also launch patrols for you. Do you need to activate it, so that the enemy also launches patrols?

Having the box checked or unchecked does not affect the formation patrols set up for the AI side by the scenario author. It only toggles the formation patrols for you that may have been pre-set by the author. (Your use of the term 'AI' here - something usually reserved for referring to the computer controlled side/player - may be confusing the issue.)

 

When I design scenarios, I usually place air patrols in the formation editor.

You can set up patrols in both formation patrol as well as external, 'long range' patrols (albeit there without the benefit of formations).

 

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I played the scenario from the Blue (US/UK) side, controlling the brand spanking new Queen Elizabeth carrier and a pair of frigates.

 

Probing flights by Russian maritime reconnaissance aircraft, mostly Tu-142 Bear F types, were warned off by friendly Typhoon fighters performing CAP but they continued to press the intrusion, resulting in the opening of hostilities.

 

Three Russian submarines were later detected - a Kilo and two SSNs (a Sierra and an Akula II) - and these repeated the behaviour of refusing to turn away.

 

They were sunk by air dropped torpedoes.

 

Minimum victory was achieved with 2:18:56 to go.

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  • 1 month later...

Enjoyed this scenario. Played from the blue side. Managed to transfer Merlins to the QE and set up short range ASW screen with land based assets giving longer range ASW screen. Once I deployed the AWACs and stationed the Typhoons off the Shetlands and south of Norway, I soon picked up the Il86 and Tu142 probes. Assuming these to be hostile, I splashed them and diverted the surface group to Portsmouth. Although I picked up SOSUS alerts of soviet subs to the north, hugging the UK coast with the ASW screen in place avoided any further subs. Curiously, I did get a missile attack on Lossiemouth which was intercepted by Typhoons.

 

Although I did dock the surface group at Portsmouth with 2:05 days to go, no victory conditions came up. Did I perhaps abandon the North Sea trials too early after shooting down the Il86?

 

Many thanks

 

John

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Ok. tried the red version. Almost immediately lost a sub off Norway that was cruising at intermediate depth - clearly spotted by a blue sub lurking around. Dropped the rest to deep or slowed them to creep at intermediate. Despite this, another one found a torpedo on its tail. I have always been in a quandary about what to do to avoid torpedoes. Do you use your active sonar as the assistant is screaming at you? Surely this is tantamount to shouting, "Here I am!" to it. Do you slow down to increase manoeuvrability or speed up in the opposite direction? Anyway, I just ran and ran deep away from it and, surprisingly, it worked.

 

Caught my breath and deployed an Il86 to station above central Sweden (the Swedes were surprisingly understanding). I then sent a Tu142 out via Iceland to sit quietly NE of Ireland. I was surprised and impressed how this combination reduced the uncertainty envelope around contacts - presumably the game engine models signal triangulation. Rotated these regularly while my subs got into position although I did get a fright when a P8A Poseidon suddenly started heading toward the Tu142. I could see a red weapon circle around it and thought, blimey its got sidewinders! Dropped to the deck and scooted off in the direction of Canada. It gave up at some point but I am still not sure what the circles were - looked a bit tight for SLAM-ERs. Incidentally, I remember Nimrods had sidewinders fitted during the Falklands - is this true for other maritime recon aircraft?

 

Anyway, after that little scare, settled into watching and waiting while the subs moved south. Eventually sent a TU142 south and low over France and back up towards the Netherlands. Popped it up high and switched on the radar. Well! Typhoons all turned towards me like seagulls towards a bag of chips. However as a bonus, a carrier group lit up its radar. Ducked the TU142 back east and took it back to base via Moscow. Fortunately my Yasen was stopped about 40 miles down track of the carrier group. Just as I was about to fire tubes, I was bracketed by two torpedoes. Time to give Putin the ideal 'get out of jail card' and so I fired all tubes back. Hit the Sutherland and the QE, sinking the former and damaging the latter. The Yasen surfaced to show that it had all been a horrible mistake but, outrageously, got sunk for its trouble. The Lada was however just closing and finished off the QE with a salvo of torpedoes at maximum range.

 

Enjoyed this and sorry, Enrique, if I have been posting all of this on the wrong thread.

 

Many thanks

 

John

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